Creating a Curtain of Blackness
LordEntrails
Traveler
I'm trying to create a "rippling curtain of blackness" that no light can pass through etc.
Of course this should technically be a wavy flat black line. But that's not very interesting for a dungeon map. So I'm looking for suggestions on how to make a symbol or fill for such. I've foudn online some images like this (http://www.asacocirco.com/wp-content/uploads/2015/05/curtain-blind-black-background1.jpg) which look reasonable, but of course I need to do something "top-down" for a dungeon/battle map.
I've tried making some smooth fractal paths and giving them a width and filling them with one of those bitmaps., but that sample is not tileable, nor can I control the angle of the fill.
Any suggestions on how to do this?
Of course this should technically be a wavy flat black line. But that's not very interesting for a dungeon map. So I'm looking for suggestions on how to make a symbol or fill for such. I've foudn online some images like this (http://www.asacocirco.com/wp-content/uploads/2015/05/curtain-blind-black-background1.jpg) which look reasonable, but of course I need to do something "top-down" for a dungeon/battle map.
I've tried making some smooth fractal paths and giving them a width and filling them with one of those bitmaps., but that sample is not tileable, nor can I control the angle of the fill.
Any suggestions on how to do this?
Comments
What do people think of this symbol (Using the Top Down Texture from Scott). It has a small outer black glow effect on it.
Here's both for comparison, Is the black silk fill too dark? Should I mess with the fill scale?
Is it solid or a ghost thing of some kind?
Does it fall into a pool of folds at the bottom where it touches the floor, or ignore all physical confines?
Does it have more to do with the idea of a force field or a portal than an actual curtain?
…
Interesting thing I've just noticed, but which may be the wrong direction if it doesn't actually look very much like a curtain at all...
If you use both those textures you can use the straight one for the hanging bit of a real curtain, and the folded one for the bit that hits the floor at the bottom. Then you would only need to add some kind of frill at the top end...
So it fills the full corridor. It's not really framed in anything and actually is purely magical so it' doesn't drape. It COULD be just an infinitely thin plane, but that's not interesting to look at!
It's not solid, as you can walk right through them, but they can not be seen through. Only sight is blocked, not sound or objects, etc.
But I want it to look visually interesting and evocative. What that means I don't know The practical requirements are that it fits the description "before you the corridor is filled with a rippling wall of darkness" and that when using a manual mask to reavel the maps to the players, that it's easy enough to reveal a corridor up to and part of the curtain without revealing what's on the other side of the curtain. So, in dungeon mode the curtain is 10 feet wide, and 1-2 feet wide.
Hmmm...
Have to think about this one!
I'm not sure I know where I'm going with this, but here is a basic idea.
[Image_11470]
With a couple of image manipulations thrown in
[Image_11471]
And my personal favourite of the three -
[Image_11472]
What if it were to be folded or angles so it looked like a mostly top down view of such a thing? Then maybe grey scale since it's supposed to be black? Though I could change the descriptions to be more like a black hole that sucks in all light and color, that might be more... dangerous than it really is. (It's harmless in it's self.)
I'll have a look at it.
Thinner...
[Image_11474]
And thinner again with perspective (which may be more of a pain in the neck on a top-down map)
[Image_11475]
[Image_11476]
Thanks, Let me see what I can do with these tomorrow