Setheril Trade Village
Tonnichiwa
🖼️ 16 images Surveyor
Hello everyone. This is the trade village of Setheril. It is located in a shallow lake with a special kind of tree that actually migrates, thus the village needed to create expandable hanging bridges from tree to tree.
Now I know what you are thinking, but I couldn't find a Mike Schley version of a tropical tree or I would indeed be suggesting that coconuts migrate! :P
But seriously, this is an elven trade town. It is how the elves trade with others. The elves are very secretive and don't like people coming into their actual city, so they created the village of Setheril. It is only operational during the trade season.
Anyway, enjoy
Now I know what you are thinking, but I couldn't find a Mike Schley version of a tropical tree or I would indeed be suggesting that coconuts migrate! :P
But seriously, this is an elven trade town. It is how the elves trade with others. The elves are very secretive and don't like people coming into their actual city, so they created the village of Setheril. It is only operational during the trade season.
Anyway, enjoy
Comments
Great map, Tony.
The only suggestion I would like to make is that the water texture could do with being scaled up by a factor of about x20 or so. Its being overtly 'redundant' - where the pattern of texture squares is the most noticeable thing about it.
Otherwise a perfect map
My apologies if the texture itself is too tiny to take that kind of enlargement
@Loopysue: Thanks Sue, that slipped my mind and I've been seeing red quite a bit today so I didn't catch it. I think I've got it sorted now though, what do you think?
Full marks
How do people get there, by boat? Or do they fly?
You might want to consider adding some drop shadows for the trees (or reflections). Also, another way to depict the arc of the suspended bridges might be to add slightly curved "drop shadows" for them. I notice they don't have any shadows right now.
Very cool. Is this an actual FR location, or one you made up?
@Loopysue: Thanks Sue
@Dogtag: Thanks Dogtag. You're right, I do need to add drop shadows to the trees. And that is an interesting idea for the bridges. No, this isn't an official Forgotten Realms location, just something I dreamed up with words that sound like the type they used in making the Forgotten Realms. It helps that I also used the Forgotten Unical font as well.
And, to clarify for newer mappers who might be reading, when I suggested curved "drop shadows" I meant manually adding shadow polys on their own sheet, since the drop shadow effect will not make a curve from straight entities.
Maybe some of the little boats in Bogies Mapping Objects would work? I use them all the time - standard wooden row boats and canoes are among them.
EDIT: What's more, for some very strange reason sheet effects actually work on Bogies Mapping Objects. I haven't figured out why, when they don't work on any other symbol set, but they do, so you can alter their colours to suit the map.
Since I got my new computer and had to re-install everything, I wasn't sure I wanted to put up with the differences in licensing when it comes to the CSUAC, Bogies mapping objects, and profantasy's license. So I haven't downloaded anything from the CSUAC or Bogie. I'm also not as partial to the more realistic styles they make. I much prefer things that look more like they were drawn than photographed.
I still use it
@Dogtag: Right on!
@Monsen: That's true, but when put side by side, somehow the ones that look drawn always catch my attention long before the ones that look like photographs. I don't dislike the photograph style, it's just not how I see my characters when I'm playing D&D with them. I'm always picturing my characters as if I'm watching Saturday morning cartoons, or a Disney movie or something. So that is what I expect the world to look like too. When it becomes photographic, to me, it just seems to lose a little bit of the magic. I think because the photographic style brings me back to reality.
Aw thanks, Dogtag. Honestly? I prefer a good hand drawn map over a photorealistic map, too....trouble is I can't draw for anything and what i'm wanting to include in my maps are hard to come by in hand drawn symbol sets. The size of the Dundjinni Archives and the CSUAC gives me the opportunity to map more precisely to my idea of the map, than any artists symbol sets. Now.....if I can only convince Sue or one of the many talented actual artists to be my personal artist and draw out symbols to my whim...well....then i'd be mapping in hand drawn styles all the time
I'm moving more towards hand drawn myself, but I just don't seem to get the time. Everything is always needed yesterday!
With any luck, though, now that I've set my heart on some shaded mountains I'll be making lots of other symbols by hand to go with them
@Dogtag: Yeah, Coranos is a created name. I figured it was a small town somewhere in the direction the road goes. Probably near the dale lands in the Cormanthor Forest. Or maybe somewhere up near the town of Silverymoon in the north.