Community Atlas - Port Digby
Monsen
Administrator 🖼️ 81 images Cartographer
I needed a new city map for my own campaign, so I decided to pick an atlas location at the same time, so I could create a map that would fit both locations, giving the map a duality existence.
So, I present Port Digby in the community atlas and the city of Redge on Kambaria in the World of Virana campaign. The map is made in the Fantasy Cities style from the 2009 annual.
So, I present Port Digby in the community atlas and the city of Redge on Kambaria in the World of Virana campaign. The map is made in the Fantasy Cities style from the 2009 annual.
Comments
Here's the map key, I kept it to only the most central locations. I added it to the map description instead of displaying it on the map itself. The below key refer to the Port Digby Version, the Redge version is nearly identical, but with a different ruler.
Notable locations in Port Digby:
1. Royal Palace. From here the Pirate King Digby Bloodlust rules the kingdom.
2. Caravan reception area. Also serves as a security checkpoint for anyone entering the city.
3. Market squre
4. Temple Hill. Here the temples to the five gods can be found.
5. Docks
6. Coastal Fort
7. City Guard Headquarters. Nearby buildings are mainly various civic buildings.
8. Noble district. Surrounding area is mainly populated by the richer citizens.
I hope 2018 is the year I finally start actually mapping my own campaign in earnest. Maybe you and I should make some sort of pact, ha ha ha!
Nicely done, sir. This is an impressive example of the Fantasy Cities style! I like the layout and, especially, the placement and varying width of the walls. I really like that the caravan reception area is enclosed. I'm not sure why you felt the need to map the city guard headquarters, though. No one's ever going to need that in a game.
The docks look great too. I can see why (in the Atlas at least) they named the city after the port.
This is a great generic city that people can plug into their own adventures. And by doing it for the Atlas, folks can get their hands on the FCW, too. Rock on.
Cheers,
~Dogtag
I'm not sure why you felt the need to map the city guard headquarters, though. No one's ever going to need that in a game.
Although, your reason is a lot better than the ones my jailbird PC's usually use. For the first 15 years or so of my campaign, the only PC who hadn't been arrested (let alone several times) was the half-orc fighter/thief. Go figure. Heck, the cleric was arrested for murder (he was innocent; it was one of those wrong place, wrong time things).
They are still players though, so of course they mess up all my plans at least 100% of the time, but not through robbing or killing the story hooks.
He was a thief. I guess evading capture is a class feature
Thank you for doing a city. This is a nice clean style that can fit into any campaign too.