"Trim to entity" - what am I doing wrong?
In creating a simple beginning map, I decided my river needed to be a bit more - meandering. I inserted some nodes & moved existing ones around until I got a more natural look. Now I would like the symbol-filled forest & heath alongside to conform to the new shape. I have tried to achieve this with the "trim to entity" command but to no avail.
I can select the river as the entity to trim to, but when I try to select the terrain I want to trim, the cursor reverts to an arrow (no box) and the words Command: [TRIMTO] appear in the command bar - but nothing happens. I tried exploding the entity I want to trim, but does not seem to make any difference (other than to cause the fill bitmap to vanish.)
Where am I going wrong?
I can select the river as the entity to trim to, but when I try to select the terrain I want to trim, the cursor reverts to an arrow (no box) and the words Command: [TRIMTO] appear in the command bar - but nothing happens. I tried exploding the entity I want to trim, but does not seem to make any difference (other than to cause the fill bitmap to vanish.)
Where am I going wrong?
Comments
Otherwise you'll need to use BREAK or SPLIT on your polygon, which will turn it into a line (Making the fill disappear for now), trim it, draw a replacement line along the river (To follow the river exactly, just make a copy of the river, and trim as needed), then merge them into a multipoly.
I'm trying to create a star system's map, somebody else has thought up for some RPG sessions.
I have been able to trim sum of the orbits to their respective strips.
But I seem to be unable to trim orbits which originate in the middle strip and extend to both of the other strips.
When I try to select these orbits, the cursor reverts to [TRIMTO] as described above.
Try to use BREAK on those orbits and break a gap into the left and right side, so that the break points are in the white stripes dividing the strips.