I can see you going Indian subcontinent on this - a much neglected area in CC3 to date. Just love these symbols, and can't wait to see them all finished. I am really enjoying seeing all the drafts though - very exciting.
Thanks Wyvern and Quenten! They will be in color and will be hand painted in acrylic (part of the final project requirement) and will be made into symbols for the making of a map using CC3+. As such, you may be able to see brush strokes in some of these. :-). Because, I have limited time for this project, I will divide it into a base set and into a second release of additional symbols sort of like one of the other sets that came out in an annual. Great idea on the economic symbols Wyvern! ;-)
It is one part of a set of symbols. Right now I am focusing on the basic symbols that I need for my project. Right now, I have 8 bitmap fills and 52 symbols.
I have also been playing around with the camera settings. That is we're the stained glass symbol idea came from - Lol! :-)
I agree with Jim about the brush strokes - a key part of a hand-drawn-look mapping style, I'd say.
For the two sample sets, I think it may depend on the bitmap fill styles of the map itself as to which would work better. The stained glass version is bold and immediately striking, certainly, and that has particular uses for a GM's map in RPG terms, where you often need to find things quickly, for instance. The hand-painted version may look more "natural" for a handout as something the players could discover though. Which is just me being unhelpfully indecisive!
Hope someone official has signed this up for one of next year's Annuals, as it would make a great advertisement seeing as we're coming up on resubscription time (was that too subtle a hint...?!).
Actually, I could do 2 to 4 versions of each symbol for the set and the user could use any of the four styles they wanted to. I could imagine a player suddenly noticing that one of the symbols on a map is in the partially broken stained glass window of the abandoned temple, "Look a, clue!?". Lol! ;-)
One point, the sea texture is not a seamless texture so looks rather awkward when used. There are quite a few tutorials online on how to make a texture seamless. The nature of the texture will determine which method works best. (Or maybe you just haven't gotten to that point yet. In that case, your best bet is to just ignore me. )
Hey Charles, these are looking fantastic! I have one question...
I noticed when you were first making your symbols that all of your towns/cities had walls around them. Do you have any that don't have walls?
I only ask, because it seems like you are following standard symbol creation for your project, and most of the different styles we have... have both. Granted, not all of them do. Which is why I'm asking I'm curious to see how this project turns out!
Thanks for all the encouragement! We had our critiques today and everyone was blown away! I intend to add more symbols. I had not thought of making settlement symbols without walls, considering how dangerous a fantasy world is, it would seem that every settlement would have one -Lol!
Lol... I can understand that, Charles. I was just thinking about how a lot of us tend to use city, town, village and hamlet symbols to make our own cities within our maps. Can't always be done if they all have wall symbols! We may want to create a city like Tonnichiwa did using your symbols!
Comments
Inspired by an ancient relief carving of Indra from Vedic mythology.
Inspired by a ancient relief carving of Agni from Vedic mythology.
Seriously, these are exceptionally fine. Do you see the final versions being line-drawn in style too, or coloured?
More trees would be good, and maybe some economic symbols - rubber trees, elephants, for instance - as well.
It is one part of a set of symbols. Right now I am focusing on the basic symbols that I need for my project. Right now, I have 8 bitmap fills and 52 symbols.
I have also been playing around with the camera settings. That is we're the stained glass symbol idea came from - Lol! :-)
For the two sample sets, I think it may depend on the bitmap fill styles of the map itself as to which would work better. The stained glass version is bold and immediately striking, certainly, and that has particular uses for a GM's map in RPG terms, where you often need to find things quickly, for instance. The hand-painted version may look more "natural" for a handout as something the players could discover though. Which is just me being unhelpfully indecisive!
Hope someone official has signed this up for one of next year's Annuals, as it would make a great advertisement seeing as we're coming up on resubscription time (was that too subtle a hint...?!).
One point, the sea texture is not a seamless texture so looks rather awkward when used. There are quite a few tutorials online on how to make a texture seamless. The nature of the texture will determine which method works best. (Or maybe you just haven't gotten to that point yet. In that case, your best bet is to just ignore me. )
Yes, making hand painted bitmaps proved to be challenging. Lol! :-)
I noticed when you were first making your symbols that all of your towns/cities had walls around them. Do you have any that don't have walls?
I only ask, because it seems like you are following standard symbol creation for your project, and most of the different styles we have... have both. Granted, not all of them do. Which is why I'm asking I'm curious to see how this project turns out!