Wall bit issues
LadieStorm
🖼️ 50 images Surveyor
I've joined yet another mapping challenge on the Cartographer's Guild website. This is the November 2017 Mapping Challenge: Survive!
We are supposed to be mapping a fort/fortress/stronghold or area where a group can hold off a zombie invasion (or ghouls, or vampires, or any other monster one can think of!)
Well, I thought of a fort/fortress with an interesting moat idea (doesn't look like much now, but the moat WILL get interesting), and an escape plan. I'm in the beginning stages, I've set up my 'countryside', made my moat, and my 'island' in the middle. But any fort/fortress would still have walls (and possibly towers) to help citizens fight off any kind of attack, so I'm creating a walkable wall with towers, where soldiers (or anyone else defense minded) could set up a watch and defend the fort. I'm making this map in DD3, of course, just like any dungeon.
I wanted to make it so that the towers and the walkable walls were connected. There are doors down at the bottom of the towers (which can't be seen), and stairways in the towers that lead to the roofs(which also can't be seen) with trapdoors in the roofs (which will be seen once I add them). This would give soldiers access, and then they can walk along the walls and act as sentries.
I started out by creating the towers (floors and walls) then using the corridor option with no wall end to connect the towers. But when I cut the towers were the corridors connected, I ended up with little green patches where the floors didn't quite meet, and the grass fill was showing through. I wanted everything to be seamless, so I decided to do things another way.
What I did, was create the tower and corridor floors first, without the walls, which allowed me to overlap them just enough to prevent the grass fill showing through when the walls were cut. Then, once that was done, I went back, and added the walls, without the floor. That is what has led to the issue I'm having. Some of my corridor walls don't quite reach the tower walls on one side, but they overlap and 'cut into' the tower on the other side. I tried a node edit to fix them, but I couldn't get it to work. Probably because of the width of the wall line. I have a screen shot to show what I'm seeing. My question is, how to get everything to line up, and make it look as one piece. I'm using SS2 to make this fort/ress, and I thought there was a way to make everything match up, but I haven't been able to figure it out.
Any ideas?
We are supposed to be mapping a fort/fortress/stronghold or area where a group can hold off a zombie invasion (or ghouls, or vampires, or any other monster one can think of!)
Well, I thought of a fort/fortress with an interesting moat idea (doesn't look like much now, but the moat WILL get interesting), and an escape plan. I'm in the beginning stages, I've set up my 'countryside', made my moat, and my 'island' in the middle. But any fort/fortress would still have walls (and possibly towers) to help citizens fight off any kind of attack, so I'm creating a walkable wall with towers, where soldiers (or anyone else defense minded) could set up a watch and defend the fort. I'm making this map in DD3, of course, just like any dungeon.
I wanted to make it so that the towers and the walkable walls were connected. There are doors down at the bottom of the towers (which can't be seen), and stairways in the towers that lead to the roofs(which also can't be seen) with trapdoors in the roofs (which will be seen once I add them). This would give soldiers access, and then they can walk along the walls and act as sentries.
I started out by creating the towers (floors and walls) then using the corridor option with no wall end to connect the towers. But when I cut the towers were the corridors connected, I ended up with little green patches where the floors didn't quite meet, and the grass fill was showing through. I wanted everything to be seamless, so I decided to do things another way.
What I did, was create the tower and corridor floors first, without the walls, which allowed me to overlap them just enough to prevent the grass fill showing through when the walls were cut. Then, once that was done, I went back, and added the walls, without the floor. That is what has led to the issue I'm having. Some of my corridor walls don't quite reach the tower walls on one side, but they overlap and 'cut into' the tower on the other side. I tried a node edit to fix them, but I couldn't get it to work. Probably because of the width of the wall line. I have a screen shot to show what I'm seeing. My question is, how to get everything to line up, and make it look as one piece. I'm using SS2 to make this fort/ress, and I thought there was a way to make everything match up, but I haven't been able to figure it out.
Any ideas?
Comments
Another important thing when using node edit is to make sure you don't pick the floor below instead. Generally, the best way to avoid this is to simply hide the sheet with the floor on it, and just have the walls visible.
Cheers,
~Dogtag
I suppose it makes sense. Circles and Arcs don't always play nice with other commands either.
And is that practical with the wall system?
And, like I said, it works for me with circles almost as often as not. I'm unclear what causes it to fail.
help, please?
I recommend using the Break command, especially for entities you have drawn manually since these often don't conform to what some of the tools expect (And for ease of use, hide your floor sheet while working).
The important thing to make sure of for the symbol tool is that the walls are on the WALLS layer (Check with the LIST command, note LAYER and not SHEET). Also, make sure that Snap and ortho is turned off, as they often prevents you from clicking where you thought you did.
I recommend you use the BREAK command though, because you can then use the intersection modifier to create the break exactly where the corridor wall intersects with the tower wall, and then later combine the paths to get a nicer continuous corner.