WIP - Unexplored Planet Fuel Refinery
Lorelei
🖼️ 46 images Mapmaker
So, i've been commissioned by a gamer who does a Star Wars RPG Podcast called Misfits of Space
As most of you know Modern/Sci-Fi mapping is not my usual bag...but it's a paid commission and the exposure is great. I don' t know much about the planet other than it is polluted. And more importantly, i don't know much about Refineries in the "space age" - anyone have any suggestions as to what to put in all those rooms? The client wanted 20-30 rooms - so there'll be a 2nd floor with "Executive" fancy offices, etc. So far i've got a machine shop, cafeteria, and lounge. The large tanks outside are the fuel tanks and the smaller ones in the bldg north of them are water cooling tanks and the bldg south of main bldg is Security.....help?
As most of you know Modern/Sci-Fi mapping is not my usual bag...but it's a paid commission and the exposure is great. I don' t know much about the planet other than it is polluted. And more importantly, i don't know much about Refineries in the "space age" - anyone have any suggestions as to what to put in all those rooms? The client wanted 20-30 rooms - so there'll be a 2nd floor with "Executive" fancy offices, etc. So far i've got a machine shop, cafeteria, and lounge. The large tanks outside are the fuel tanks and the smaller ones in the bldg north of them are water cooling tanks and the bldg south of main bldg is Security.....help?
Comments
Also if you have a copy of Player Unknown's Battleground feel free to go to the refinery to research. If you walk in yelling "I'm a chicken let me peck" over and over again I promise not to shoot you on sight.
I would try give the rooms a sunken feel with metal walk'ways overhead moving between the excessive pipes etc. The oil refinery's I have run around in games are never just one level .
https://s-media-cache-ak0.pinimg.com/originals/b0/fb/cb/b0fbcbb9f7a7faffeb0c16e48731d2b7.jpg
I would add a room for the company computer center and one for the refinery control room. Parts storage/warehousing. Lab facilities.
Do the staff live-in? That creates different needs than if they travel in daily. If the latter, how do they get there? Do they need to park vehicles?
While the big tanks tend to dominate the scenery in people's minds with refineries, most of the facility is really made up of pipework of varying sizes, and probably at different levels, most of which tends to be above ground level for ease of access and cheapness of construction. Such pipework often forms "walls" or even footways, where lots of pipes heading in the same direction are grouped together. Very convenient for skirmish wargames and RPG chases, of course!
From the security angle, the small pedestrian access gate on the southwest side is a bad idea, unless it goes to some key external area. In which case, there should be another, smaller, blockhouse close-by to maintain a continuous watch. Also, some of the buildings and tanks seem uncomfortably close to the external fence. But that's just me in my "security officer" wargamer/RPG role...
Alternatively, maybe add a shield generator (lots of examples of Star Wars universe shield generators on the web), though I don't know if those would stop people or vehicles (I'm not sure) and might need to be augmented by other ground defenses. I suppose it also matters if this is an Imperial (or "First Order") facility, a Rebel facility, or something else entirely. Either way, the whereabouts of the planet and knowledge of its resources probably plays into the security angle, too. Because, sci-fi.
More pipes make a bunch of them and come up with color code system. Just what they do is a GM/scenario designer problem.
EDIT: I can't get the first level to show up first for some reason - but in any case that's the second level, then first
I don't fully understand the pipe from the tanks to the main building. Is in there at ground level? This looks strange with the road bellow...