Hex Combat Tiles: Caves, some issues
Highland_Piper
Surveyor
I'd like to get started on my caves but unfortunately I can not use the default parameters for the 2007 Caves and Caverns. It just doesn't work with my Battle Tiles. The light features on the default plays havoc on such a small area amongst other issues. Despite using Campaign Cartographer since the late 90's I end up taking huge breaks between projects and its like learning it all over from the beginning. I'm afraid this old brain does not retain knowledge very well. I like to say my mind is more of a sieve than a bucket.
Now with my Dungeon Battle Tiles the floor texture is the background. Then I draw the walls, then the "Earth" around with them. This allows the Earth Layer to be placed above the background and the hex grid so the grid only shows on the dungeon. I'd like to achieve this with the caves but I'm unsure how to do the edges of the caves.
I'm currently experimenting with adding blur and outer glow effects to my Earth Layer but I have yet to find something that looks nice.
Does anyone have any suggestions?
Now with my Dungeon Battle Tiles the floor texture is the background. Then I draw the walls, then the "Earth" around with them. This allows the Earth Layer to be placed above the background and the hex grid so the grid only shows on the dungeon. I'd like to achieve this with the caves but I'm unsure how to do the edges of the caves.
I'm currently experimenting with adding blur and outer glow effects to my Earth Layer but I have yet to find something that looks nice.
Does anyone have any suggestions?
Comments
Slowly getting there.
Looks good so far!
The problem with Bevel is it changes when you zoom in and out so I would have to be careful to have it at the same "zoom level" when exporting the image otherwise it may not match up with another tile.
You can get the same bevel on both sides if you put each wall on its own sheet, and use "Bevel, lighted" on it, and configure the effect with opposite sun positions. It may be more tricky with bends though, so I am unsure if it will work for you. Having tiles that can be rotated in 6 directions makes light and shadows quite difficult.