May I borrow a scroll?
LadieStorm
🖼️ 50 images Surveyor
For the quest map that I'm currently making, I need a scroll, for an idea that I have. I've seen quite a few people use them, so by any chance, does anyone have an open parchment scroll that they wouldn't mind letting me add to my symbol sets? It would need to be big enough for me to enlarge way out of preportion, so that I can write on it for this map.
Comments
What dimensions are you thinking of - for the map title perhaps?
EDIT: Also, do you mean one with wooden handles, or just a piece of paper that rolls up at the ends? I can do either, but only if I know what you mean. Maybe give me the proportions (4 times longer than tall, or whatever), and link me to an example of the kind of style you would like?
https://www.cartographersguild.com/album.php?albumid=5000
These are all 2600 px wide, so depending on whether you want to use them as labels, or as the base for an entire map, they are either super-huge or really a bit small.
The originals are 7000 px wide and more than big enough for an entire map, but I'm not sure how to make them available to people.
EDIT:
Storm - if you want the full size of any of these I will email it to you - if this is what you were asking for but bigger. I have to say, though, that because they are png files to allow the transparency they are all about 60MB, so it would arrive as a download link to the Google drop box thing that springs into action when you try to attach anything bigger than 25MB to an email
That's one of the reasons why my ocean is so blank. I was originally thinking of having the parchment overlap the map at that point. As for the dimensions.... My original thought is that it needs to be about 1/4 the size of the actual map, but I'm wondering if that's too big. It needs to be big enough for me to 'write' on. And all I really need is the parchment, I don't need the wooden spools, or anything. I do think it needs to be at least 2x longer than it is wide.
But Sue, you are in this challenge also... I don't want you to have to take time away from your map to help me with mine! Besides, I still have to find a suitable wood grain for the table, and figure out how to do that....I think I have an idea, but we shall see
And they only really took me about an hour to make
Unfortunately I don't think I have time to also do a table top, so I will have to leave you to sort that one out for yourself.
If you just wanted a plain piece of parchment there are others in that same album, but you will have to import them as files, since I suspect they are mostly jpg files.
Good luck
I can give you my email address in a whisper.
You really are a very kind person, but I think the 2600 px ones should be ok for most purposes, and those are already available in my Guild album, linked above.
If you have a nice large piece of parchment as a png file you can use that as a fill, even though its not seamless.
How you do this is put the parchment in a folder called something like "NonSeamlessFills" which you need to create inside the User folder where you put all your user fills, and import the png file as a bitmap fill and fill the polygon with it, then adjust the scale of the fill until the whole polygon is smaller than the fill. That way it doesn't matter that the fill isn't seamless, because the polygon fits inside one patch of fill and none of the seams are visible.
To make it really work you need a decent high resolution piece of parchment. I'm talking at least 3-4000 px wide.
The parchments in my parchment album are that big, and bigger (one is 7000 x 3500 px and has already been used by some of the pro artists over there), but because they are so huge my parchments are mostly jpg files, which won't work as CC3+ fills. Most other parchments available online are smaller than that, because people are trying to sell the hi res version, rather than giving it away.
How to use them?
Its literally a 5 second job (and I am not pulling your leg it really is a 5 second job) to open a jpg fill in GIMP and export it as a png file.
This is the way to do it:
Open GIMP
Click: "File/Open" from the menu
pick the file you want to convert and open it. You should see something like this:
[Image_9540]
Click: "File/Export as"
[Image_9541]
In the export dialogue that opens make sure the filename has a '.png' extension and change it if it doesn't. Ignore the rest of the clutter in that box. Just make sure you have the right file extension.
[Image_9542]
Click export. A new pop-up will appear at that point. Again - for the purposes of the exercise ignore the clutter and leave everything at default values. All you have to do is just click 'Export' again and the new png file will appear in the same folder as the original jpg file - two separate files. Its the png file you need to copy to your new "NonSeamlessTextures" folder to use as the new fill.
[Image_9543]
Close GIMP
NB - GIMP will warn you that you have unsaved work when you try to close it. Ignore that and just close it anyway. That's just the file that GIMP created when you first opened the jpg file and it doesn't matter - a temporary file.
If you do it the way I described above, and you use a non-square piece of parchment (lets take that 7000x3500 px piece I mentioned earlier as an example), when you import it to use it in CC3 you will need to set the scale of the fill proportional to the actual size of the parchment so that it doesn't get squished upwards or sideways.
The proportion for the example piece is 7000 to 3500, which is 2 to 1, so if you decided to set the x scale to 500 map units, for example, you would need to set the y scale to 250 map units. In practical application I usually start by setting the scale to the parchment size - x = 7000, and y = 3500. Then I adjust downwards by factors, meaning that I might half both those figures if the texture is just too massive for the map, or I might go straight down by a factor of 10, to 700 x 350.
Scale the texture up and down by multiplying or dividing both the scales by the same number each time - to keep those vital proportions. I mean, you can divide by 2, then multiply by 3, or whatever, as long as each time you multiply or divide x by a number, you do exactly the same thing to the y scale.
Getting the scale right and adjusting the scale in the right way is actually more tricky than converting the file in the first place
They're free to everyone by the way. This isn't just for Storm