Why does my paved road like awful?
Hi All,
I've used CC3 a lot but just started playing with City Designer 3. See the attached image. Why does my paved road look like it does on the right instead of the cobblestone look on the left from the sample image you get from CD3? I have sheet effects on, all layers, and have redraw the screen countless times.
Thanks, Rand
I've used CC3 a lot but just started playing with City Designer 3. See the attached image. Why does my paved road look like it does on the right instead of the cobblestone look on the left from the sample image you get from CD3? I have sheet effects on, all layers, and have redraw the screen countless times.
Thanks, Rand
Comments
If you were to look at the bitmap fills for cc3+, cd3, dd3 or any of the other profantasy programs, you may notice that some bitmap fills have preset scaling (looking at the bitmap fills window in cd3 it's down at the bottom and will have a check mark in it)... usually set to about 54... I believe that's tiles per square. The smaller the number, the smaller the tile. The problem is, every tile has a pattern on it, and depending on how many tiles you need to fill a space you are working on, that pattern repeats. Now, on something like your cobblestone, that might not be a big deal... but on things like grass, floor patterns, stone bitmaps... it becomes too redundant, meaning you get a lot of little tiles and the pattern doesn't look natural. So what most of us do, is we enlarge the width, and height of the tile, so that when we render it out (changing the fcw to jpeg, png or bitmap) it looks natural. The fcw can't handle the higher sizing, so it looks like it's pixelated. But once you render it out, it looks like it's supposed to.
I hope that helps!
It seems like CC3 is rendering the low-res version of the fill for some reason. Normally, it should render a higher quality when you zoom in.
- Is this CC3 or CC3+. If it is CC3+, make sure that you have the latest update installed (Currently update 13a [and it is important that you install it AFTER CD3, so simply install it again if you installed it before CD3]. Then type the FFIX command on the CC3+ command line.
- If this is CC3 (not +) or CC3+ AFTER you have done the step above, you can also manually select the quality from the Display speed dialog (button in leftmost toolbar). This shouldn't be required in most cases though, as CC3(+) will normally pick the appropriate quality based on your zoom level.
I've re-installed it again, but no love. I ran the update 13a (even after CD3) and still do not have a resolution outside of the pixelated version. The first level of my castle is not pixelated, just floors 2 and 3. When I created the multiple level castle through the wizard, I chose the background as dry grass (or something akin to it) and this was applied when the map was created through the wizard. That is, when I switched to level 2 and 3, the grass was already pixelated. I assumed that was for blurring higher up areas, but found out that it was being applied to all fills outside of level 1.
Any idea how I can resolve this? Help?
The current machine I'm working on has CC3.
Since CC3+ was an independent install, I didn't remove CC3, but installed CC3+ and it's components as follows:
Installed CC3+
Installed update 13a
Installed DD3 for CC3+
Installed DD3 update for Shessar's fireplaces
Installed CD3 for CC3+
Installed CD3 update for random city command
Installed Annuals
Then, after read your instructions above, I re-installed update 13a (but this was after everything was pixelated and I came here and found this post).
Ran FFIX command.
No change from previous behavior, still pixelated.
Could something in my install have been out of order beside just the update 13a for CC3+?
While you are in the display speed dialog, also make sure that the settings are set for automatic bitmap quality -> High. (You can temporarily override it by setting it to manual -> Very high, but I don't recommend keeping it on that setting.))
UPDATE: And now everything is drawing very slowly on zooms and scrolls. Sigh...
But instead of turning it off, leave it on, then click the clear cache button, and finally force a redraw.
One note though, if you switch between them often while working, I would really consider just having all the drawings open at the same time. It is faster to just switch to a different CC3+ window rather than load in a new map in the existing one all the time.