[WIP] Starter dungeon
Alright, so the idea here is for a campaign startup: PCs are all in their skivvies, having been captured by a dangerous pagan cult game starts with cultits coming to collect them for ritual sacrifice, but im sure the PCs have different plans.
I'll start with a basic layout of the basement, and go from there...
I'll start with a basic layout of the basement, and go from there...
Comments
I'm pretty happy with this version, I'll hold here for feedback before moving on to floor 1!
(1st Floor)
Also, why is it cultists always seem to be in drastic need of a maid?
I hope you'll share more as you make them, they look good!
Cheers,
~Dogtag
I do want to ask once question, though. You seem to have a strip going down the right hand side there... it looks like two different terrain types? I was wondering the reason behind the different terrain strip. Is it that the terrain changes after you leave this dungeon? If so... I would change the edge of it. First, terrain doesn't just change in a straight line like that... there would be more of a sprawling, randomness to it. If you were to use the smooth poly tool on the right hand side, and make it a sweeping, curvy mass, maybe on the main terrain? That might make it look more believable. The other thing I would do, is add an inner edge fade, so that it looks like one terrain is bleeding into the other. You can do that by putting the two terrains on separate sheets, then choosing the inner edge fade for the top most terrain.
These are just suggestions, of course... these maps look really good!
Also, props for using SS4. I love that symbol set.
Your comments on my maps, stuff like this is exaclty why im posting it. I was irritated by the shadow uniformity but im not brave enough to mess with sheets yet, instructions like this are what will make future efforts better. Thanks man.
Its a city street, and I wish I was as practiced with sheet effects so i didn't have embarassing problems like this. I remember exactly going "ugh, this looks so fake" when i did it. I'll follow these instructions as I go.
Thanks again. I really like these suggestions you give about how to use sheet effects better. Im embarrassed to be so derpy with sheets :P
Try this:
- Save your map. It's always good (best) practice to save your map before you try something new.
- Right-click the Change Properties button and select Move to Sheet from the pop-up menu (4th item in the menu).
- Select one symbol you want to move to the low symbols sheet. You can multi-select symbols later but, for now, just try moving one.
- Right-click the mouse and choose Do It from the pop-up menu.
- Find and click the SYMBOLS LOW sheet in the list. You don't have to click the checkbox, just click the sheet name.
- Click OK.
- Click Redraw .
Bask in your success and in your growing experience with sheets. It's a good feeling. Then, try doing it again but, this time, at step 3, select more (or all!) symbols you want to move to the SYMBOLS LOW sheet. And don't forget to bask again. I know it feels really good when you start to learn more about the software.The command line changes to read, Select entities (0 picked):
The symbol is highlighted (on my screen it gets a pink frame around it) and the command line now reads, Select entities (1 picked):
The Drawing Sheets dialog displays.
The sheet name is slightly highlighted (on my screen the name is highlighted in gray). If you did click the checkbox, it will have a checkmark in it.
The dialog closes and the symbol moves to the SYMBOLS LOW sheet. You may see a white outline around the symbol and no change to the shadow. If you clicked the checkmark in the list, the active sheet will also now be the SYMBOLS LOW sheet.
The map redraws/refreshes and the symbol now has a smaller shadow!
I hope that helps.
Cheers,
~Dogtag
Working with the different sheets is easier than it looks. In fact, if you work through the tutorials that come with the programs, they tell you exactly how to use them. Plus, if you haven't purchased the Tome of Ultimate Mapping, yet, once you get through the basics, most of us will highly recommend it! It's a comprehensive advanced guide to all of the programs profantasy puts out. It also gives you advanced tips, tricks and work arounds to do just about any project. The tutorials in the Tome are extensive, and by the time you get though it, a lot of the things that seem foreign to you know, will become second nature to you.
I was a hold out for a good long time, and it took the members here a lot to convince me that it was worth the money (it's not much), but now that I have it, I can't believe I didn't get it sooner! I still haven't gone through all of the tutorials, but I've already learned so much because of it!
If, however, you have an older version of the Tome (pre-CC3) then it won't have any info on sheets, since CC2 didn't use them will have limited information since CC2 Pro had a more limited implemenation of them.
EDITED based on Monsen's reply below.