Fractal Terrains Climate texture shader
So I've had fractal terrains for some time. I havent used it in quite some time. while getting used to the program again i found the climate texture shader option. this gave me a great map that i can export and just add my symbols on top of my textures and be done in no time.
or so i thought. i cannot for the life of me figure out how to export this map looking like it does. if i do a climate export even at very high detail i get a bunch of horrible colored blocks. not my nice smooth textures that look so great in fractal terrains. please tell me im just missing something simple.
or so i thought. i cannot for the life of me figure out how to export this map looking like it does. if i do a climate export even at very high detail i get a bunch of horrible colored blocks. not my nice smooth textures that look so great in fractal terrains. please tell me im just missing something simple.
Comments
The only way to get the same look is to export an image from FT and insert that into the background in CC3, but that won't be particularly editable if you want to tweak something.
You can grab the images FT uses for the texture shader and use them as fill styles in CC3, but it will not replicate the look from FT, only approximate some of it.
The non-contour types don't export to CC3 except as images, unfortunately. You can use a climate export and set each climate type to the appropriate bitmap fill for each climate type specified in the texture climate shader, but it will just be flat bitmap fills.
The worst tease in FT (and I still blame an addled young'un for thinking it was a good idea) is the Gaia shader. It totally ignores any temperature or rainfall information for the world, no matter how much you edit it. It's pretty, though. It was so pretty that it formed the basis for the FT program icon. It's mostly useless, though (I guess that pretty + useless is pretty useless).
Or you can export as one of the fcw files, and edit that in CC3/CC3+.