Re-Learning After Long Absence
LordEntrails
Traveler
A long time ago I used to be pretty proficient (CC2 V6). I've played around a bit since then (one map in CC3 is the latest) but have decided I need to re-learn everything from scratch (or at least mostly). Problem is, there are a BUNCH of user guides, manuals and essentials, plus I bought the Tome of UM. So I've purchased/updated the following and after I install everything, what is the suggested process / guides / tutorials I should go through (and which if any should I bypass)?
I have CC3+, CD3, DD3, SS1v3, SS4, TUM
Thanks in Advance
I have CC3+, CD3, DD3, SS1v3, SS4, TUM
Thanks in Advance
Comments
So, the
1) CC3+ Manual
2) TUM 3+ basics and tutorials
3) Then the CD3 or DD3 Essentials along with the TUM tutorials on those topics.
What about the cc3+ Tutorial PDF I have (not sure where from). It uses Schley's styles and is 12 pages long. Is it redundant to the other tutorials or better than or...?
There is also the SS4 Mapping guide, I assume that would be time well spent?
Again, thanks, I know this all sounds basic, but it seems almost overwhelming at first glance
And yes, the SS4 mapping guide is something you should read, especially if you plan on making dungeons. It will tell you how to make a mask which is one of the nicest things for dungeons.
Other than a few adventure and campaign maps, my big personal project is to re-do Undermountain. So yes, dungeons are high on my list
I have to say, without this community, I wouldn't have the faith to attempt all this.
SS4 guide, page 4, It says to start drawing the cave area and I've got that. But when you look at the example map, there is a really nice set of transitions from the outdoor to the cave portion (see attachment). How was this broken/traced/copied so that the entrance/transition flows from the hill side to the cave. Not just the floor, but of particular interest is the wall.
Thanks
Critiques, comments, and advice are requested
The things I noticed included; 1) The cave wall trace resulted in a lot of fragment entities when the effects are on. Not sure if I like this or not, or if there is much that can be done about it except to use smooth polygons instead of fractals. 2) I don't like the transition between the dirt and stone on the hillside. It looks better in the tutorial. Is this a result of the glow/shadow effect and would I have to create a new sheet and move one of the fills onto it to get this to look right?
Thanks in advance.
I'll see what I can do with an Edge Fade Inner on that sheet. Thanks for the advice.