Recommendations and best practices
MstrCat
Newcomer
Mappers,
I'm finishing up work on a 2 story inn, and I'd like some recommendations.
1. Are there good methods to get the background and water textures not to look tiled? I've tried a few blends and other sheet effects but haven't found any that worked.
2. What are the best practices to make shadows different for different height objects? When I look at the 4 columns (black dots surrounded by gold circles) in the picture below, they have the same shadows as the tables. My instinct is to make a 'tall objects' sheet and apply shadow effects from it.
And any other comments/recommendation on the map are always welcomed.
Thanks,
MstrCat
I'm finishing up work on a 2 story inn, and I'd like some recommendations.
1. Are there good methods to get the background and water textures not to look tiled? I've tried a few blends and other sheet effects but haven't found any that worked.
2. What are the best practices to make shadows different for different height objects? When I look at the 4 columns (black dots surrounded by gold circles) in the picture below, they have the same shadows as the tables. My instinct is to make a 'tall objects' sheet and apply shadow effects from it.
And any other comments/recommendation on the map are always welcomed.
Thanks,
MstrCat
Comments
Select the Bitmap fills tab. Go to the bitmap that is tiled. Look for the line where it says Scaled. Sometimes unchecking that works, other times you have to adjust the scaling so it looks good.
Click Okay to exit the FS menu when done.
Again, not all symbols do this, but it doesn't hurt to select the sheet before you place the symbol — just keep an eye on the sheet in the status bar. If it changes when you click/place the symbol, then you know you'll need to change the sheet afterward, as Monsen mentioned. I believe the default pillars symbols do do this, though.