The second one. I really like those mountains, the fact that they clearly are top-down make them look like a much more accurate map than the first map, which looks more like a drawing. In both maps, though, I think the mountain range is very wide and is missing a global structure. But I think that in the second one, it would be easier to increase the size of a kind of spine in the middle of the range that would give it the structure it lacks, then using another, softer, colour for the foothills, for a less abrupt transition.
I agree with Monsen, only I think its because the forest is more top-down than ISO. If the forest was ISO like the mountains, then I would probably prefer the first one.
I want to use the second one, because of the mountain detail and the top down.
But the colors of the mountains and size are slightly off so far.
Calibre, the first map includes;
Trees: Annual Fantasy Worlds (fill). Hills: (eastern edge past mountains) Annual Fantasy Worlds(fill). Hills: (central area) Annual Jonathan Roberts (fill) Hills in Swamp and the brown ones to the west) Annual Fantasy Worlds (vari-color hill symbols) Mountains: Annual Jonathan Roberts (fill)
I think i am going to have to move away from top down. I like topdown because it bugs me that features on mountains are "always" on the south face, for example. Or if you have tall mountains, you lost half the terrain of the country behind it.
I feel topdown worked well for my continent map, but for kingdom maps making those mountain ranges look right is a LOT of work.
Comments
The perspective on the second one does not seem to fit very well.
I like that style. What is it?
Cal
I want to use the second one, because of the mountain detail and the top down.
But the colors of the mountains and size are slightly off so far.
Calibre, the first map includes;
Trees: Annual Fantasy Worlds (fill).
Hills: (eastern edge past mountains) Annual Fantasy Worlds(fill).
Hills: (central area) Annual Jonathan Roberts (fill)
Hills in Swamp and the brown ones to the west) Annual Fantasy Worlds (vari-color hill symbols)
Mountains: Annual Jonathan Roberts (fill)
I feel topdown worked well for my continent map, but for kingdom maps making those mountain ranges look right is a LOT of work.