Community Atlas - Spiros Isle - Helinesa Inn
This is just the starting point of my map for the Helinesa Inn (the Drunken Sailor - anyone coming up with a decent symbol fo a drunken sailor, allowable under the Community Atlas rules, will get a hearty thanks from me). I will do it like the Inn and Cathedral of Annual 1 (but use CC3+ style - it is just a matter of making it in CC3+ with appropriate effects, and using CC3+ fills and symbols - nearly certainly Bogies and CSUAC as well). Comments, advice, snorts of derision, outright laughter of disbelief all welcome - 'I know where you live' (sinister voice)
Comments
Looks like a very lively place!
A quick fix for the floor is to use one of the Shaded Polygon commands (probably have to hide the outer wall to do that). The easiest, of course, is Shaded Polygon (Angle by Edge). I recommend you start with a 45° pitch and then, if necessary, you can adjust it higher (darker) or lower (brighter) via the Change Shade Pitch command. All of these commands are available by right-clicking the Polygon button.
You can do the same thing with the outer, stone wall, too! Normally, I'd say convert the path to poly but you've already added doors and windows. Instead, since the building is a simple rectangle, it may be quicker and easier to just redraw the outer wall using the Polygon or Box command, with a width equal to the wall and with the same fill. And, as I'm sure you know, it's super easy to do that if you use the Extract Properties command and click the existing wall first (probably have to hide the floor to do that). Then, you'll just need to re-add the doors and windows (which should be fairly quick work) or, of course, you could make a bunch of cuts but that seems like more work to my lazy self.
Cheers,
~Dogtag
Is that a text-only command? I can't find any reference to it in the online help, user manual, or the revised Tome 3+!
EDIT: Found it! It's on p. 340 of the Tome, under Aligned Fills (not the user manual, though, *sniff*). The full name of the dialog opened by the command is Roof shaded polygon. Wow, there're are a lot of options. Neat! Strange that the option called Shade Only Copy actually removes the shading and sets align only, but I'm delighted to learn about this command. Thanks again, Monsen!
Note that this is more of a developer than a user dialog, you can do several things from that dialog that doesn't make sense, and not everything works as expected given the label.
Thanks Remy
Quenten - I think you'd be fine with just the one floor fill once it lines up with the overall orientation of the building. Looking great
Should finish this tomorrow night, along with map notes, then off to Monsen, so please add your critique before I do so
I have only one tiny suggestion, and it is only a very silly matter of taste, but do you think they would they look even better if you reduced the intensity and/or size of the white glow around the text?
NOW... for the Lighthouse!