Looks very nice, Jim. A little weird for me to see your map with effects applied, but I expect it's even weirder for you to have used them. I hope you like the results because, personally, I think they look very good and would enjoy seeing more of your maps with effects.
This is really grand Jim! My favourite bit is where the trees are crowding right into the road through the Wild One Forest, as if the pathway keeps getting changed there, perhaps, or maybe just the Wild One isn't happy with too much civilisation encroaching...
Posted By: DogtagLooks very nice, Jim. A little weird for me to see your map with effects applied, but I expect it's even weirder for you to have used them. I hope you like the results because, personally, I think they look very good and would enjoy seeing more of your maps with effects.
Posted By: WyvernThis is really grand Jim! My favourite bit is where the trees are crowding right into the road through the Wild One Forest, as if the pathway keeps getting changed there, perhaps, or maybe just the Wild One isn't happy with too much civilisation encroaching...
Could be, but at this scale, the trees could be right beside the road instead of in it. Either way, makes it a bit too easy for robbers to leap onto merchants and other passersby.
I would move the scale bar and compass rose down and a bit to the left. Looks weird having them in the middle of the sea with all that empty space closer to the map border.
Apart from Monsen's suggestion, it's supercalifragilisticexpialidosus!!! Can't wait to see another JimP entry into the atlas. What's next on the list, Jim?
I decided to leave 'carving up the areas' for these islands to other mappers. I may have made the civilized areas too small. As for adventure areas, in my game world there was an adventuring area below the main town, where we first started game play.
Comments
Cheers,
~Dogtag
No decison yet, which usually spurs me into action, on which map is next.
So is this a city-state ? Or what ?
I'll add a border just north of the road.
I decided to leave 'carving up the areas' for these islands to other mappers. I may have made the civilized areas too small. As for adventure areas, in my game world there was an adventuring area below the main town, where we first started game play.