Question about texture sizes for fills
I am creating my own custom raster style and currently creating textures for fills. I am using an application called Substance Designer 6 and it outputs texture sizes aligned with base two numbering (16, 32, 64, 128, 256, 512, 1024, 2048, etc.).
I noticed that the textures being used are square sizes VL 20, LO 100, HI 400, VH 1000 for a lot of the existing ones. I was originally going to go with 32, 128, 512, 1024 but the first three skip a number and the last two don’t. I then thought about doing 32, 128, 512, 2048, but do not know if this will unduly stress CC3+ or not. I have a pretty beefy computer with 3.4GHz quad core, 16GB RAM, and SSD for storage. Another option I was thinking about was 16, 64, 256, 1024, but I would prefer more detailed textures.
How does CC3+ decide what textures to use? Would the 32, 128, 512, 2048 be a bad choice?
I noticed that the textures being used are square sizes VL 20, LO 100, HI 400, VH 1000 for a lot of the existing ones. I was originally going to go with 32, 128, 512, 1024 but the first three skip a number and the last two don’t. I then thought about doing 32, 128, 512, 2048, but do not know if this will unduly stress CC3+ or not. I have a pretty beefy computer with 3.4GHz quad core, 16GB RAM, and SSD for storage. Another option I was thinking about was 16, 64, 256, 1024, but I would prefer more detailed textures.
How does CC3+ decide what textures to use? Would the 32, 128, 512, 2048 be a bad choice?
Comments
I do recommend staying with the standard CC3+ sizes though, as these are the ones set in the templates. Remember that if you simply make the largest one, cc3+ can generate the rest for you automatically. If the sizes are too much off from the set values, CC3+ may not pick the optimal texture at any point. Do note that these values can be changed though, but it is a global setting for all fill styles in that map. You can find this setting by clicking the Display Speed Settings button, and then fill style resolutions.
I am planning on creating all the textures in the template I am creating so they will all be consistent. I prefer a cleaner looking map, so I don't normally over do it with a lot of stuff.
I am planning on playing around with the fills as I want a good blending with the sheet effects. One reason I want to create the different sizes is that the size is taken into account with the noise generators I am using. This allows for a clean tiling effect.