Community Atlas - Artemisia - Perieon - Workthrough
Scimon
Traveler
So for this project I'm going to workthrough my thoughts on mapping Perieon. So, first up to work out the city size.
My estimate for the pouplation of Statrippe is 1,200.000 with 15,000 living in Perion. Family size is average of 6 (incluing slaves/servants, Perieon is based on Greek culture so a goodly percentage of the the population is in some form of servitude).
Average house size is 30sqm over 2 stories giving a total area of about 37,500sqm. From that I figure ansquera 250m a side should be good.
The map should also cover the area of the Isle of the Dead, this is the graveyard for the city watched over by the priests of the god of death.
More soon.
My estimate for the pouplation of Statrippe is 1,200.000 with 15,000 living in Perion. Family size is average of 6 (incluing slaves/servants, Perieon is based on Greek culture so a goodly percentage of the the population is in some form of servitude).
Average house size is 30sqm over 2 stories giving a total area of about 37,500sqm. From that I figure ansquera 250m a side should be good.
The map should also cover the area of the Isle of the Dead, this is the graveyard for the city watched over by the priests of the god of death.
More soon.
Comments
Some of the docks area is ancient stonework, repurposed by the early settlers here for their use. Who or what made it is unknown.
The main market for the city is over the bridge (again, the main stonework for it is ancient), most of the goods for Statrippe are traded here with finished goods beng shipped out to Artemisia and south to Kumarikandam.
More soon.
I'm not sure if I can completely follow your considerations. Your house size seems to be a bit small, considering that there will be some rich families with rather large mansions. But the map looks good anyway.
The only thing I would change is the texture of the street. The paved road texture often does not work too well on larger maps. I usually use the dust road texture instead.
On the house size, low town will be smaller, mid and high town larger. But it was more to give me an idea of area.
Now to flesh it out. Villages and Hamlets. And farmland.
Also decided to try something different with Symbol Set 1 because I've GOT all this stuff and want to use it.
Before I add more villages and some farmland I think some more hills may be in order.
(Side note... I think I prefer the line art style maps but am sticking with this one for now, part of this for me is to find what I like)
And I've got the main farming villages in place too. Some will probably get names.
Back to the city map but probably not until tomorrow.
But the hightown is looking ok.
Anyway, that's where I am. More tweaks to be done I think.
A tip for the city walls. If you add an outline to your drawing tool and put the separate entity on its own sheet, you can create the impression of battlements in a very easy way. Just put a slight bevel effect on the outline.
Also, i agree with you observarion regarding open spaces in walled cities. But there are exceptions, for examle in old European cities open spaces are often found in front of churches or cathedrals.
(Living in the UK with a Dad in France I've had the chance to visit a few old towns an know about the crowding )
One thing I'm trying to do with this is go from my previous "whip something up for a game tomorrow" kind of speed to a more thoughtful "I'd like this to look pretty" speed.
Of course... I need to work on what it looks like zoomed out to... Hmmm.