The Land of Nokri (WIP)
Hi guys, after a week of trying to create a new campaign map for my upcoming DCC adventures, I decided to create a landscape where I could insert my players into two particular DCC adventures I am fond of, #67 Sailors on the Starless Sea and #79 Frozen in Time, thus making me require a frozen tundra setting to the north and a small village with a castle ruin some days away. So I started up and then couldnt stop, going large in the process.
This is still a WIP though most major touches had been laid for my players. The map is a bit big so there is a lot of room for me to add even smaller sections of objects/items for my players to peruse.
Any suggestions, ideas, tweaks you could kindly point out to me I´d appreciate them, this is my first big map, so really open to suggestions.
Green text is political, red is names for major features and light blue is rivers.
This is still a WIP though most major touches had been laid for my players. The map is a bit big so there is a lot of room for me to add even smaller sections of objects/items for my players to peruse.
Any suggestions, ideas, tweaks you could kindly point out to me I´d appreciate them, this is my first big map, so really open to suggestions.
Green text is political, red is names for major features and light blue is rivers.
Comments
how did you do the lines technique in the ocean?
The Ocean effect is done on the land sheet by edge stripping a sequential black bar white bar texture that faded slowly. I found it here on the forums someone that did a similar effect, so I grabbed his particular texture and further tweaked it a bit on paint.net.
Heres the link with the info http://forum.profantasy.com/comments.php?DiscussionID=5280
I have worked with several variants using those two examples to create wildly different effects. If you notice I also used a very particular texture too on the lakes, but it is super subtle, also as friendly reminder remember to remove all white first or add transparency if you want a polar water effect.
Right now I just want to further polish my main map.
Was wondering mostly about the font type , perhaps bevel it a bit? Or choose a different one?
You guys think it would be ok to add a second set of navigation lines a bit further north?
Thanks for your comments
o7
What font(s) are you using? I'm thinking that the graphics in green next to the text are fonts.
Mostly wingdings type of fonts that have images instead of letters. Pretty common, just look around for "fantasy truetype font" in google, you will get several hits right away.
I personally used over 12 or more font types that I can recall from a huge personal library and I am very very glad CC3+ itself can load local installed fonts so seamlessly, and to top it off some of the symbols are totally new created ones, like grabbing weapons and making them cross over (by rotating them) or joining symbols one over the other in layers to create a new whole with different effects, gotta say I am truly enjoying CC3+, despite its steep learning curve.
The fonts themselves are better placed inside CC3+ than placing them post creation, makes it work more seamlessly.
I Decided to use these type of fonts to give a quick visual representation of the area they represented, be it bestial in nature, chaotic, marine, etc. Glad you liked it. Currently translating backstory to english so I can post on reddit. Will crosslink in the thread later when I have done it.
Was wondering if the frame is ok? Should it be darker? lighter? different type of wood? Or what about the map itself? Really want my players to feel imersed in my homebrew setting
As usual any critiques are welcome, as map is still a bit long into coming into final form.
Thanks for the links on how you did the water.
As of today I finished the final draft for the time being of my map, so this is the one I will give my players and present to you all, hope you like it. It has a bit more adornments, some retouches on areas that didnt mesh well with the edge stripping texture plus some tweaks as extra layers to make some effects on particular terrain fills and a minutiae of small placing of symbols, resizing, some font changes in size and a lot of more love.
I posted a worldbuilding backstory to the map if you are interested in that sort of thing in reddit, it is a bit long so skip it if you dont want to read :
https://www.reddit.com/r/worldbuilding/comments/65ga04/a_brief_tour_of_the_land_of_nokri_wip/dga0erv/
And here is the final map, which has a lot of more fixes than the one in the post
All in all an amazing couple of weeks, learning about the intricacies of CC3+ , tempted now to buy some of the annuals to explore more options
cheers!
o7
And your map is utterly fantastic, and a good background story to go with it. Your players are lucky indeed!
Will begin making more localized maps for my players. Wonder what drawing style should I try next? I only have the basic ones, might try something new in Black and White, much easier to print too