Community Atlas - Artemisia -Helmonte & Aladousis
Here is the beginning of my entry for Helmonte and Aladousis, the two big islands to the south of the Irisian City States. This is my next entrant for the Atlas, and will be in the Herwin Wielink style (a first for me, so I am a little nervous). I have kept the Classic style symbols for the structures from the CC Overland style, though. I will newed help and advice.
BTW, my next projects will be:
1: Environs of the Monastery of Holy Spiros, and a Character Artist portrait of the Holy man himself
2: Ground Floor of the Monastery
3: City of Stromphe in the Irisian City States
4: Upper floor of the monastery
5: Crypts of the Monastery
6: Caverns below the Monastery opening out at the Spiros Falls
7: A lower dungeon/cavern area below No 6.
Then I'll think about doing some buildings in Stromphe, or a village in Spiros (probably that hive of rebellion, Helinesa.
Please feel free to reserve any areas apart from these.
BTW, my next projects will be:
1: Environs of the Monastery of Holy Spiros, and a Character Artist portrait of the Holy man himself
2: Ground Floor of the Monastery
3: City of Stromphe in the Irisian City States
4: Upper floor of the monastery
5: Crypts of the Monastery
6: Caverns below the Monastery opening out at the Spiros Falls
7: A lower dungeon/cavern area below No 6.
Then I'll think about doing some buildings in Stromphe, or a village in Spiros (probably that hive of rebellion, Helinesa.
Please feel free to reserve any areas apart from these.
Comments
Next up will be rivers, lakes and roads and perhaps a few islands offshore, with reefs and sandbars.
I especially love the navigation lines. They are very beautiful.
If you wanted some critisism, I would probably make the land a bit lighter. As it is, the map is quite dark. Looking at you other Maps of Artemisia I would expect the land to be lighter.
It looks like you are using the HW Style, which is a good choice. Therefore I would not suggest changing the texture. What you could do, is adding an "Adjust Hue/Saturatian" Effect to your land sheet and enter a value between 10-20 in the Lightness window.
It sometimes takes some tries to get to the wanted results. But that would allow you to brighten up the map without changing the lovely HW Texture.
Aside from that, the map is great.:)
PS: It works a treat - first time I have used that effect. I also have used it on the coastal waters - see next update tomorrow, when I hope the only things left will be labelling, cartouches and special places of interest (listed as a key)
I'm looking forward to see your next update.
The brighter land texture really makes a difference. It nicely fits the color of the Hills and the Farmland.
The farmland blends in perfectly well with the texture of the land in most parts. Only south of Stratenes one can actually see a line where the farmland ends. This could easily resolved by increasing the edge fade a bit.
I love the banner concept - wish I thought of that. Lol! :-)
Also, the banner is at a perspective angle, whereas the text is not. To help the text a little, give it a bit of a shadow (just a small amount) - that should anchor it into the "cloth" a bit.
Overall, though, the banner being pixelated vs. the sharp text is the major problem - it causes the text to be "forward" of the banner.
You might consider doing the banner outside CC to fix it and then importing it as an image.
Perhaps, then, Quenten might do his own banner.
That's always an option, if he is up to the task. The symbol would have to be made completely from scratch though, again for copyright reasons. I don't know if he is able to do that, all I can say is that drawing something like that is way beyond my skills.
Here is the link to the village - click on the picture to get the larger version: http://charleswaynerobinson.deviantart.com/art/The-Village-of-Gifrsvida-638170655
I think JMunsonII, I'll take you up on your offer, it would be so appreciated. I am in Munson's camp when it comes to creating symbols - simple is good, complex no. Also, it would have to be vector, or else I can not use it.