Map for Deadlands Reloaded: House Call
Topdecker
Traveler
The following map is for the Deadlands Reloaded One Sheet Adventure HOUSE CALL which is a free PDF download from the PEG site. Here is the map:
I like _most_ of the way the objects are treated, but things that should be firmly on the floor appear to be floating or in the air. If anyone can explain what sheet they should be moved too or otherwise how to keep them from getting sheet effects, I think that would help with the appearance of the map.
Thanks!
Tim
I like _most_ of the way the objects are treated, but things that should be firmly on the floor appear to be floating or in the air. If anyone can explain what sheet they should be moved too or otherwise how to keep them from getting sheet effects, I think that would help with the appearance of the map.
Thanks!
Tim
Comments
Personally, I often use multiple SYMBOLS sheets for varying shadow lengths as well, to change the apparent height of the symbols.
Otherwise, very nice map!
Anyhow, how does one move an object to a specific sheet?
Tim
Here's the basement...
Thanks again, Munson. Everything floating was bugging me
Just my personal taste, You might want to put the skeleton pieces/body on SYMBOLS LOW - they do have a little height, or, create your own sheet and modify the shadows there. I would be tempted to add a touch of glow to those "flat" symbols, a couple hairs really, just to give them a little "pop" off the floor... and maybe that won't look good or work out... Looks like there is a book, center-right, that got missed in terms of sheet assignment...