Looks like you are crushing the lighting effects! Very nice indeed. I have a long way to go before I start looking at that
Also, what are you using to get the cliff-edge effect in room 6? I have some overland map projects that have cliffs overlooking the sea and was looking for a way to pull that off.
@Topdecker: The cliff edge effects are done via several sheets. I have CAVE, TRENCH MASK, TRENCH, CAVE 1 MASK, CAVE 1, CAVE 2 MASK, CAVE FINAL. CAVE is the default sheet, and that is the list order. CAVE 1 and CAVE 2 are the two edges in the cave. The reason for the MASK sheets has to do with "transparency acne" - which occurs at least on "Bevel, Lighted" when the underlying sheet has on object whose texture is the same as the one to which you are applying that effect. So, you have duplicate the "Bevel, Lighted" object and set its fill to something other than the texture you are really using. The polys on the CAVE 1 and CAVE 2 sheets are shapes that go outside the actual "cave" borders - so only that particular section is visible - the remainder under the WALL MASK sheet. I don't know of a better way to do it unfortunately - if there is one, let me know. "Bevel, Lighted," is the effect used to ultimately produce the sculpted edge.
@Nacon4: Muahahahaha... DM laughter... The first part ended up being about 15 pages of text, and this part is bigger...
I'm not a role player, therefore I do not have the same affinity for dungeons as many here have. But I do recognize an outstanding dungeon when I see one.
Comments
N4
Now, it could be done in Photoshop/GIMP/PhotoPaint, or even Illustrator/Inkscape/CorelDRAW, but man, that might be a chore!
Also, what are you using to get the cliff-edge effect in room 6? I have some overland map projects that have cliffs overlooking the sea and was looking for a way to pull that off.
Thanks!
Tim
N4
@Nacon4: Muahahahaha... DM laughter... The first part ended up being about 15 pages of text, and this part is bigger...
Really nice work!