Community Atlas - Island-Continent G "Artemisia"
Here is the beginning of my section of the Community Interactive Atlas. Section G
I have named this island-continent "Artemisia", and most of the names will have an ancient Greek feel to them.
The land is inhabited mainly by blonde tall humans (Scandinavians) with plenty of red heads too. There are elves (known as Aeifa), dwarves (Davarin) and orcs (Grim) - all these are basically mutant humans, but can still interbreed with humans. As well there are Were, some stable, others unstable; all as a result of a viral infection. It is the unstable ones who are the real menace, and they go rabid, literally. The stable Were form civilized, or semi-civilized communities, as do the other races. As you can see all my sentient races are human or human-derived, which means they can interbreed to some degree (though the success rate is much lower than for those who keep to the same subspecies type - a little like Homo sapiens bred to some degree with Homo neanderthalis).
The climate is temperate-cool, with colder regions in the northern third of the continent, and many glaciers in the northern mountains.
I will get round to completing the mountains, hills and rivers/lakes by tomorrow, then the vegetation types before I start naming and placing settlements.
Any suggestions, criticisms are all welcome.
I have named this island-continent "Artemisia", and most of the names will have an ancient Greek feel to them.
The land is inhabited mainly by blonde tall humans (Scandinavians) with plenty of red heads too. There are elves (known as Aeifa), dwarves (Davarin) and orcs (Grim) - all these are basically mutant humans, but can still interbreed with humans. As well there are Were, some stable, others unstable; all as a result of a viral infection. It is the unstable ones who are the real menace, and they go rabid, literally. The stable Were form civilized, or semi-civilized communities, as do the other races. As you can see all my sentient races are human or human-derived, which means they can interbreed to some degree (though the success rate is much lower than for those who keep to the same subspecies type - a little like Homo sapiens bred to some degree with Homo neanderthalis).
The climate is temperate-cool, with colder regions in the northern third of the continent, and many glaciers in the northern mountains.
I will get round to completing the mountains, hills and rivers/lakes by tomorrow, then the vegetation types before I start naming and placing settlements.
Any suggestions, criticisms are all welcome.
Comments
PS: I am having trouble placing the weapon so that it looks like he is holding it. When I placed a staff, the staff either went on TOP of the arm, or under the arm, instead of just under the hand - never had that trouble before. Can anyone help?
I love Character Artist. :-)
Here is an updated version of Artemisia. Next step - forests, grassland, badlands and swamps. I have added a few cities in the south.
The CA additions are awesome. I like that everone is developing something of a story to go with their maps.I know that I won't be developing stories or cultures on my mine because there are likely many kingdoms, races, and cultures. That will be for whoever works on the next level down of regional maps.
Minotaurs dominate in the NW, Aeifa in the NE coasts, and a 'darker' strain on the mid west coast. In addition, there is even one Grim city in the north.
A grid is always nice to have. I've already put links in the map info box to turn grids on/off. I prefer to view maps with the grid off by default, but it is great being able to turn one on when needed. If you do add one, you should probably also move your scale bar so it lines up wit the grid cells.
Large version
https://www.dropbox.com/s/z8msztu8zos8kss/Continent G (Artemisia) QW LARGE.JPG?dl=0. I changed the dl=0 to dl=1 - I think that is correct. Is the question mark wrong?
I changed it to a regular link though, that version is 50MB and way to large to load automatically in a forum post. Not everyone has fast internet and unlimited bandwidth (and it seems that dropbox serves a no cache header, so the browser seems to load the file from dropbox every time instead of using the browser cache as well)
As for the dropbox link, changing the number at the end from 0 to 1 switches between displaying it inside dropbox' own webpage and making a download link directly to the image. Only the latter (1) can be used when embedding an image in a web site like here.
<a href="https://www.dropbox.com/s/z8msztu8zos8kss/Continent G (Artemisia) QW LARGE.JPG?dl=1">Large version</a>
They do still use the cache, but many sites servers a no cache header with their content, meaning it shouldn't be cached, and browsers respect that. Additionally, to prevent various forms of harvesting and abuse, or to track users, many sites introduce random information in the image url for each view, which means browsers doesn't realize it is the same image.
The first time you visit a website, the browser normally stores it in the browser cache on your local drive to make it faster to load the next time you visit it (preventing it hasn't changed, browsers will ask the server about this first). But some sites, like dropbox, prevents this, meaning you'll download that huge image every time you open the page instead of using a convenient copy on your hard drive instead, even if the image hasn't changed.