Fractal Terrain 3 landmass question
Hello!
I have just started playing around with FT3 and I'm wondering what settings I should change to get some larger landmasses around the equator. FT3 usually places the larger solid lanmasses at the poles and then scatters islands around the equatorial region. I would like to get something closer to Earth with at least on large landmass over the equator. Thanks!
I have just started playing around with FT3 and I'm wondering what settings I should change to get some larger landmasses around the equator. FT3 usually places the larger solid lanmasses at the poles and then scatters islands around the equatorial region. I would like to get something closer to Earth with at least on large landmass over the equator. Thanks!
Comments
Other than that, use earth-like setting of 50-70% water, and rather large landmasses, fBM with Perlin’s Improved Noise, RMF with Perlin’s Improved Noise or Wilbur Ridged multifractal and keep clicking 'next world' until you find one you like
Try visualising the oceans as the land masses.
I have extracted quite a few decent coastline patterns from FT3 by turning the land into the sea, and vice versa. Its not something you can do in the software (I don't think), but once you get your eye in tune with the idea you should find a few more appetizing outlines
I keep a log using Open Office on what settings I have used in case I want to get a similar world, or do the rotating world export.
To see some examples, around 1,000, you can look at my Traveller site.
JimP - I just started and I'll make my Google Sheet now
As for deserts, they tend to be very rare on the default generations, but if you increase temperature and reduce rainfall (in areas or globally), you should see deserts appear.
As for earth-like, I think that depends on the criterias for earth-like. It will never generate anything that looks exactly or very similar to the earth itself, but depending on the settings you use, I can certainly creates worlds with a few large continents.
For the semi-serious world builder, it likely won't generate what you might want in a few clicks, you will have to learn the software. The big issues for me are mountain ranges and trying to get some sort of 'plate tectonics' look.
You will want to make sure in the World Settings that you have 'Allow Prescale Offset Editing' checked under the Edit tab.
Then, after you get a world that looks close to what you want, use a large brush size, but low value setting (I typically use .005), start shaping the mountain ranges and coast lines, single-clicks for detail work, but you can hold down the mouse button for short paint bursts if you are leveling high/low areas. Too much in any single place will produce 'divets'.
Spent about an hour on the attached, I think I'm starting to get to a point where I like what I see, but it has been a learning process.