Can't Ungroup FT3 Export
Dogtag
Moderator, Betatester Traveler
So, I've been experimenting with an idea to get my world more or less into FT3 so i could export it to CC3. My experiment has mostly been succesful (woo-hoo!).
HOWEVER...
I exported the FT3 map to CC3 as Coastlines Only. The result was pretty satisfying. I think it could use some tweaks but overall, I was pretty happy. Until I discovered that all the entities appear to be grouped. Permanently. I cannot, for the life of me ungroup them. I've unlocked groups and then ungrouped. Over an over to no avail. I even tried moving everything to the common sheet, unlocking groups, and then using CLIPCOPY to another instance.
Nope. Everything stays grouped.
I would be grateful for any suggestions. If it helps, I've attached the FCW.
Thanks,
~Dogtag
HOWEVER...
I exported the FT3 map to CC3 as Coastlines Only. The result was pretty satisfying. I think it could use some tweaks but overall, I was pretty happy. Until I discovered that all the entities appear to be grouped. Permanently. I cannot, for the life of me ungroup them. I've unlocked groups and then ungrouped. Over an over to no avail. I even tried moving everything to the common sheet, unlocking groups, and then using CLIPCOPY to another instance.
Nope. Everything stays grouped.
I would be grateful for any suggestions. If it helps, I've attached the FCW.
Thanks,
~Dogtag
Comments
You have my sympathy Dogtag!
Of course, the successful import had its own issues, not the least of which being that changing the land to be like the default style land tool created wack-a-doodle node spasms with the outlines.
So, I removed the outlines and added a glow to mimic the look of the outline. This is the imported experimental FT world, copied into a map made with the CA106 style "Ancient Realms," (sans any outline on the COASTLINE sheet). The "outline" is an Outer Glow effect set to the same color as the default landmass outline, with an Opacity of 100%, a Range of 0.2, a Blur of 0, and the Effect Units are Percent of Drawing Extents Width.
[Image_7237]
Thanks for your help. One more hurdle down on my quest to generate an FT version of my campaign world.
Cheers,
~Dogtag
So, if you don't multipoly the contour levels, does it not export the lakes? I'm not worried about the valleys and stuff since I'm only doing the coastline. I haven't double-checked against the FT3 world but it looks like the export may be sans lakes, unless that speck in the NE is a lake. I'm guessing it may be a tight inlet that the glow couldn't make except at the larger round part. I'll have to check.
What I've been playing with now is the idea of Frankensteining my game world out of multiple FT3 worlds. I've been generating worlds that have landmasses that I could use as part of my game world. I haven't done it yet, this was the experiment. The map above was made from two separate FT worlds, exported to PNG. then cut apart, rotated, moved around, and reassembled. Then converted to grayscale and imported into Wilbur and exported out again as an MDR. Then, imported back into FT and exported to CC3.
It's actually easier to do than to explain. BUT... yes, once I have a system in place and get it all working, I'll be happy to document it for anyone else who wants to give it a try.
There's still a way to go, I think. First, the detail of the coastline just isn't there. And there's the lake issue. But this is a promising step in the right direction.
Cheers,
~Dogtag
But does that only apply when FT multipolies? The FCW I attached earlier was the multipoly export.