(WIP) City of Mok Torkan
Tonnichiwa
🖼️ 16 images Surveyor
Hello everyone.
I've been trying to work on building an isometric city using Mike Schley's overland style. I got the city built but I haven't labelled any of the important buildings yet. After I do that then I plan on adding in some things like forests and scrub around the city walls. I call it the City of Mok Torkan
Enjoy
I've been trying to work on building an isometric city using Mike Schley's overland style. I got the city built but I haven't labelled any of the important buildings yet. After I do that then I plan on adding in some things like forests and scrub around the city walls. I call it the City of Mok Torkan
Enjoy
Comments
This stuff comes with the regular cc3+ overland style, so you can do it right now, without the perspectives 3.
So I have finished the map, and decided against adding too much stuff to the outside. It just made it look too cluttered. So I added ten spots of interest, some animals and a few trees and I'm calling it good.
Enjoy
I'm going to try all of the other buildings in the Mike Schley overland style to see if I can pull this off with those as well.
Brilliant map, Tonnichiwa
Its nice to see people experimenting and pushing the boundaries.
The first person I know of to do something like this with overland map styles was Old Krom, who innovated the marvelous idea of making "painting-style" regional and local maps using the Herwin Wielink style (here and here, if you're interested) and now you've shown us how awesome the Mike Schley style looks up close, for more detailed, smaller areas.
I'm genuinely inspired.
Thanks very much for sharing! I am definitely going to use your technique for my own campaign.
Cheeers,
~Dogtag
@Cobra Mustang and qwalker: I'm sorry guys, there was very little room to put the numbers and there is so much to look at in the Mike Schley icons that the numbers get lost easily. I wish there were more room around those icons but after building it up there wasn't and removing one thing can be very difficult so I just left it.
@Loopysue: Thanks again, I'm glad you found the goat too!
@Dogtag: Thanks. And those links to Krom's threads are great. Some really good ideas there. I'm glad I inspired you. Trying to get a city that actually looked like the Schley cities from the D&D books was my goal. I was really happy when I learned it was possible.
@Barliman: Well, I loaded the Mike Schley style into the new Perspectives 3 program with the intent of building walls that would surround the city. After learning that the wall styles from that supplement don't match the Schley style at all I gave up on that idea. However, while the Schley overland style is an overland style, look at it again. It is actually done in an isometric view and all of the icons of the set are actually Isometric as well. So I put them together and made some icons slightly larger in places and slightly smaller, depending on how they looked next to another icon I had already placed. I also reversed some of the icons and moved some icons closer together to get some of the crowded city look. I'm glad you like it.
I've finally been able to find the goat. Is she named Waldo/Wally/Charlie... ?
haha...the goats name?...well I have a friend named Cherie who has an obsession with the cuteness of baby goats...so maybe I'll name it Cherie...is that close enough to Charlie? :P
FWIW, my personal preferences are the full-color, then the black and white, and then the sepia.
The common statement is they are a tad tough to see. Hopefully one tweak can improve the one small fault in the map.
The 3 still looks lost.
All the others are good.
Great work. I like your style.
Your gray and sepia versions are nice, B+W version looks better.
Your light colored map is the best! Only my opinion.
My works are similar.
http://forum.profantasy.com/comments.php?DiscussionID=6705&page=1#Item_1
Even the mountains in the background are amazing.
This is one I'll keep coming back to for inspiration. Thanks for sharing tonnichiwa!
I just hope I get to see what I've inspired you and Dogtag to make