CC3+ crashes
Teresa
Newcomer
I'm following the annual 92 real-world vector data guide, but CC3+ keeps crashing whenever I try to Explode>Combine any larger piece of land. I'm using the Natural Earth file that came with the Annual.
My goal was to create the world map with rivers and main contour lines for altitude, and then use that as the basis for small local detailed maps. I
My goal was to create the world map with rivers and main contour lines for altitude, and then use that as the basis for small local detailed maps. I
Comments
Windows versoin.
You can also post the fcw here and some people can try replicate the problem.
I tried attaching the file, but it tells me the file is empty and that I'm not allowed to upload the file type. I tried zipping it, the problem remains. Any suggestions?
It doesn't matter how big your machine is, CC3+ only uses 2 processors and about 4 GB of RAM(? - please correct me if I'm wrong Jim!), and it can crash if you try to do interesting things to a reasonably large file.
To give you an idea of a more normal size for an FCW file, most of mine (with the exception of Merelan City) are considerably under 2MB, and nearly half of them are less than 1MB.
Not sure how you are going to deal with this.
Would it be possible to save it under a different file name then delete as much as you can leaving the problem objects?
Here is a link to the file (tell me if it doesn't work, first time sharing with google drive):
https://drive.google.com/open?id=0B5BYJGRT9DKTRXFxenJIMkRZelU
Hopefully it won't be long before someone discovers the problem and gets back to you.
I don't know, really. According to the Annual I should explode the coastlines in order to transform them into polys and get my land masses. After that, I should create a new file and import the vectors from the coastline-file. Then I can repeat the same steps for rivers and whatever other vectors needed (I need to put in country capitals, and hopefully I would also be able to add height for 500m, 1000m, and above 3000m).
The real-world map vectors are from Natural Earth, and they come separately: one whole map for the coastline, one whole map for rivers only, one whole map for capitals only, etc. I'm still grasping at how to measure things (how big to make the files and how coordinates work), so I am unsure of cutting the original world maps into quarters and working on them separately. I don't know how to make it so that everything falls into place - I can more or less get it there with the rivers, but world capitals and relief lines can't be fixed that easily.
My goal is to have this one big world map as the basic land template, and then copy little pieces of it (about 5º to 10º squares) to create more detailed maps. At the end, I will eventually piece them all together in paper.
PS: Thanks, Loopysue.
I have been saving to png as 1200 by 1200.
This map shows up as 1200 x 563 at 27 kilobytes. I shrunk it to 780 x 366 before uploading.
I tried uploading the fcw file, error I get says its empty and not allowed to upload the file type.
Lets see what else i can do.
The source information is the very reason I probably wouldn't be able to see a thing - it comes with the annual, and I don't own any of the annuals
As it is I can't even try at the moment - I have Genetica rendering a really complex texture. It saps everything my system has got, and takes forever!
The map opens fine for me in CC3+ on my Windows 7 machine. Each "large land mass" that I try to select (so I can try to explode it) is made up of several 2D Path entities. Info>Count All indicates there's only one (1) polygon, and that's Ireland. I was, however, able to select much of the Western Hemisphere (N & S America + Greenland) by drawing a selection box, and then successfully exploded them.
Anyone else have any ideas what might be causing the issue? I can't really reproduce the problem since I'm on a Win 7 box.
I have one FCW file at 6mb and another at 11.mb They crash on occasion and mostly due to the number of entities for climate and temperature.
I'll try to use dogtag's approach to explode everything into polys, if that fails, I'll try a slightly more elaborate approach. I'll make about four copies of the worldmap file, and then erase things to get only a continent per file. I can then turn the nodes into polys before finally importing them all into a single file to get everything in place.
I hope Eurasia and Africa, being one single land mass, won't be too much if everything else is gone in both approaches. I'll give it a try and then will let you know if everything went Ok. Thanks everyone for your help.
I used this method to ensure I selected several large landmasses at once, since you mentioned the crashes happen when you try to Explode>Combine larger pieces of land. Although, now that I type that, i realize I exploded large landmasses but I didn't try to combine them. I'll try that and report back.
[Image_7072]
But the divisions appear to be straight lines (straight sides of the polys), so I figured it should be easy to fix. Australia, for instance was two halves, so I experimented with that and it was fairly easily fixed. For Australia, there was a straight path dividing the landmass in half.
I created a single poly by doing the following (it looks more complex than it is, once you do it):
- I split the left poly at the endpoints of the straight path.
- I created a new, TEMP layer (there are three layers, 0, MERGE, and STANDARD most entities are on 0).
- I then copied the right half (poly) to the TEMP layer and deleted the original poly on the 0 layer.
- I hid everything but TEMP and then split the right polygon at the straight path endpoints, just as I did the left.
- Then I deleted the straight path and copied the remaining paths back to the 0 layer.
- I deleted the entity on the TEMP layer so everything was back on the original layers.
- I then converted Path to Poly on the two halves of Australia.
~Dogtag[Image_7071]
~Dogtag