Are my dungeon lights crashing CC3+ when rendering?

I've lately started to experience problems when attempting to render my Bloodrock map to show further work on it. Its not a particularly huge file compared to something like Merelan City, which has over 130 sheets and about 500 sheet effects on it, but it crashes nonetheless.

The only real difference between the two maps is that Bloodrock has a septagon of lights in the centre arranged to prevent those weird interference patterns you sometimes get, and a further 7 lights in the ocean to give it a wet and shiny feel.

Could it be the processing of the light effects that is crashing the map when I try to render it?

Comments

  • What is the entity count when you use the Count All command (in the info tab)
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Negligible count really.

    I just logged on to see if anyone had figured it out already, but I have an appointment in less than an hour and I haven't even sorted out my files yet, so I can't open up to get an accurate answer to anything or I will just start fiddling with the map and be late for everything! LOL!

    I can more or less guarantee its not the number of entities, though, since I can render Merelan City, which is simply HUGE and approaching 2.5 MB as an FCW file.

    I really think its the number of lights that I've used. Bloockrock would be just a black square without them.

    However, there are only 14 lights in all, so that's why I was asking if that was enough to disrupt the normal processing of a render.

    Have to go!
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