Vampire's Castle
jaerdaph
Traveler
So I've been playing around with DD3 while I anxiously await opening up my copy of CD3 on Christmas morning.
This is a map of a vampire's castle loosely based on the castle map found in WotC's Heroes of Horror. I created the floor from an image I found at Will's Hand Made Dungeon Floorplans. I really like the way the muddy, trampled grass turned out around the castle - I did a lot of experimenting (which I'm chalking up as time well spent) with the various sheet effects in combination to get it to look right. I'm not sure I'm done with this map yet - it still needs something. I'd also like to swap out the tree symbols with some more realistic pine trees. I plan on eventually using this for a True20 Hammer Horror style campaign.
Here's what the image looks like with CC3's powerful sheet effects turned off:
This is a map of a vampire's castle loosely based on the castle map found in WotC's Heroes of Horror. I created the floor from an image I found at Will's Hand Made Dungeon Floorplans. I really like the way the muddy, trampled grass turned out around the castle - I did a lot of experimenting (which I'm chalking up as time well spent) with the various sheet effects in combination to get it to look right. I'm not sure I'm done with this map yet - it still needs something. I'd also like to swap out the tree symbols with some more realistic pine trees. I plan on eventually using this for a True20 Hammer Horror style campaign.
Here's what the image looks like with CC3's powerful sheet effects turned off:
Comments
A nice showcase of some of the things you can accomplish using effects. The non-effects one looks plain and boring in comparison.
Care to share how you achieved some of the effects?
Here's how I set up the effects for the trampled mud: First off, this is a DD3 map with a size of 125 ft x 125 ft.
The "mud" is a smooth poly using the Dirt Brown 4 bitmap fill style default that comes with DD3. The smooth poly is on the Outside sheet above the Background sheet where the grass bitmap fill is drawn (there are no effects applied to that sheet). Here are the effects and setting I added to the Outside sheet:
Blur: Blur Radius = 1
Edge Fade: Distance = 1, Invert Colors = 0, Opacity (%) = 40
Edge Fade, Inner: Edge Width = 1, Inner Opacity = 90, Outer Opacity = 0
Transparency: Opacity (%) = 60.
The grass is a bitmap fill I created in the drawing with the bitmap below (I can't remember where I originally found this - let me know if anyone recognizes it so I can credit the creator). If you want to use it in a DD3 map as a user defined bitmap fill style, select Tile to Fill, check Scaled, and set both width and height to 50.0.
Here's a link to the floor tile - I converted it to PNG for use with DD3. http://freespace.virgin.net/william.meddis/floorplans/lrgrm.htm When I set up the user defined bitmap fill style, I selected Tile to Fill, Scaled, and set both width and height to 30.0. That's assuming one square equals 5 ft on the tile, the d20 standard.