Inches vs units/pixels
LadieStorm
🖼️ 50 images Surveyor
I'm starting a new map for someones, and I've been given dimensions as to how big they want the map to be. Problem is: they gave me the dimensions in inches, and I need to translate it, so I know how big of a map to make. Math is NOT my strong suit.
So.... If someone wants a map.roughly 16 inches by 12 inches.... What would that translate to in cc3+ units? What would be the pixel ratio?
So.... If someone wants a map.roughly 16 inches by 12 inches.... What would that translate to in cc3+ units? What would be the pixel ratio?
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(I am assuming that they don't want a map with an in-game size of 16 by 12 inches, if so, it would be a 4' by 3' map, which is hilariously small.)
If I were you, I would ask them what the in-game (or in-world) size of the map is supposed to be however, not the output size on paper (Although that also helps to know, because it affects the detail level you can use in the map)
It's not a Battle map, More of a regional...overland type of map....that can be put on a large.screen display, and possibly small poster size? It also has to be printable....
You must ask them for either the in-world size of the map, OR the scale of the map, without that information, 16 by 12 inches means nothing. You can draw a continental map on that, or the immediate outskirts of a city. Just pick up an old-fashioned school atlas from your bookshelf, and look at all the size variants that all fit on a standard 210x297mm page.
If they give you the in-world size of the map, just use that as units in CC3, if they give you the scale (miles per inch, hopefully), just multiply the scale with the size and use that for the CC3 size.
It seriously improves the finish, and it means you don't have to use antialiasing during export, which takes quite a lot of time.
http://www.irfanview.com/main_download_engl.htm and this page will show you which is the fastest site for you.
One way to get really pretty downsampling is to start by doing a small (1-pixel blur if you're shrinking by half), doing a bilinear downsample, and then apply just a little bit of sharpening after the shrink. That way you spread the high-frequency information around a little bit by the blur which reduces the potential loss of high-frequency information when you reduce the size. The sharpening then punches up the edges a little bit. I have been told that Photoshop's "bicubic" is actually a polynomial that does this sort of thing (including a little bit of sharpening) when downsampling, but I like to have a bit more control over things.
For the most exact results, you would want to use a wider reconstruction kernel like lanczos. https://cartographersguild.com/showthread.php?t=2596 is a lengthy discussion on the topics of bitmap filtering and resampling if you want more information.
Thanks for the answers and the added detail! This will give me something to experiment with while I'm laid up for a few weeks.