Port City of Dwyer

With one Battle map under my belt, its time I start a city build so jump in comment, critique, encourage as you see fit.

This is my general rough out for a moderately large port city linking the primary trade route between two large land masses. As I post I will add more detail of my world, its culture and such, building the story for you as my map progresses.

CC3+ Experience: 4 Weeks
Build Environment: CC3+, CD3+, DD3+, Perspectives, SS1,2&4, Annuals 2102,2015,2016, Bogie, CSUAC, Vintryri, and a few hand drawn Bitmaps and the Tome of Ultimate Mapping.
Map Spec: City Builder CC3+, 10,000*8,000, Scale 1.0

Cheers,
Bill

Comments

  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Hey! WILD! I love the energy in these lines.

    Why are you starting with a dark background?
  • @Sue, two reasons:

    1. It links back to 35 years of miniature painting using a dark base.
    2. I have an engineers mind and I start from the dirt up. (I would use dark grey for bedrock but rule 1 above overrides that, lol).

    Attached is the water rough in.

    Bill
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    That's a really pretty texture.
  • edited October 2016
    Well this should be interesting to follow along..... :) Can't wait to see what you make if this!
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Hmmmn.

    Please don't take offence - I love the ocean, and I'm already hooked on the progress of this map... but I'm not that keen on the gridded appearance of that sand texture. Is it at some impossibly tiny scale or something?
  • @Sue, no it looks crazy horrible on my low res export. I still am new to saving to various export formats and resolutions, and yes my scale is ridiculous. I have gotten myself into one of the basic rules of size vs conveyance of information. I am right between Overland and City scale and its driving me nuts having to work very zoomed in to keep landmasses correct.

    I really needed the general area visualized to help work the prime city area so I can ensure correct story elements are met. To be honest I am still struggling with the whole scale topic and the application. Its not the applications fault its 100% me and my method. I may try and chop it into 4 quads and work them separately...not sure at this point.

    Below is a zoomed screen snap of the island to give you a better idea of scale vs fill size. Its still in a rough-in state but much cleaner to visualize than the big pic.

    Im going to ponder my dilemma tonight and see what I want to do. Worse case its a learning experiance!

    Bill
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Oh no! Don't go and chop up the big map.

    How about creating it as a reference map - a detailed one, but not so much that you can zoom in infinitely the way you seem to want to do.

    That way you could use the textures at a larger scale in this map so that they look right when viewing the whole map.

    You could then do a collection of new smaller scale maps (that's a zoom in by the way, since the smaller the scale the larger the map) to cover areas of particular interest.

    But please don't cut up this lovely map!
  • Thanks for the feedback Sue.

    Just for fun I exported the file to AutoCAD and opened it in my AutoCad 2016. It strips the fills and gives you a cool line topo look..

    Bill
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    That's just weird Bill. LOL!!!

    Though it has a strange beauty of its own. Why don't you do one when you've finished the map?
  • Well, while I decide on what to do with my scale problem, I figured I would start adding some flesh onto the Island to focus my attention. Hopefully my export settings give a decent view.

    Bill
  • Zoomed out area, with some mainland beginnings. While it doesn't do to well for small screens and exports, the final map will be printed on a 36"*28" foam core board and will be sufficiently legible. I will try and post zoomed area photos as I go, if Sue can coach me on how she gets such good exports that is!

    Bill
  • And now the pic I forgot to add....sigh...
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Looking great, Bill :)

    How do you mean "great exports"?
  • Export/Save As, however you are able to post such good looking small file size images.

    Bill
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    I always use Save as png/jpg, making sure that the height and width pixels ratio exactly matches the ratio of the height and width of the map units (including the frame if there is one).

    Then I give the map unit coordinates of the bottom left corner and the top right corner, since the bottom left corner is usually 0,0, and the top right corner is usually the number of map units wide and tall - easier to remember and get right. Having a frame might mean that you have to subtract the width of the frame from the bottom left corner, and add it to the top right one.

    I export at a size that is at least twice the height and width of the image I want to end up with (for example if I want to post a map here I export at least 2048 pixels wide so that I can reduce it by half to fit 1024. I frequently export it at a much greater scale and reduce it much further than 50%, simply because I use the same export to create the images for both this forum and Cartographer's Guild. Its just that the one at CG can be a lot larger than the one I post here :)

    I downsample the exported image (bicubic downsampling of course) using Corel Photopaint. Most graphics packages can do a decent downsample, and doing it outside CC3 increases the speed of the render (because you don't then need to have any antialiasing switched on while you render), and it allows you to have more control over what kind of downsampling you wish to use.

    Have I left anything out?
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Oh yes! Don't try to export anything much larger than 10,000 pixels by 10,000 pixels, (which is really huge anyway) or you will crash the software :)
  • Awesome thank you Sue...FYI my map is 10,000 * 8000, so now you see where my selina came from in the first place. Like I said the whole scale topic just has me all topsy turvy..

    Excellent how to though thanks,
    Bill
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