What the heck did I do now?!?
LadieStorm
🖼️ 50 images Surveyor
So I've started a new map for the CG Sept/Oct Lite mapping challenge. I'm mapping the Garden of Eden.
The Garden was supposedly in the arid desert near Africa and Egypt... so I am using lighter colors, and some of the rocky cliffs I think are part of cc3+, Sue used the ligher version for her MC map.
Well, I was putting my 'ground cover' over my first layer of cliffs... using the Dirt 1 Bitmap T, because I wanted some of the rock of the cliff to show through the sand of my first layer. I laid out the ground cover, added the effects, then rendered it out so I could take a look at it. I realized I had put the sand out too far, so I went back and hit the undo. Only it didn't work. I checked my sheets, realized I had the sheet wrong, and deleted the sheet to restart it.
Well, something went wonky, and now my dirt 1 bitmap T is white, with the transparency.
What the heck did I do?!? And more importantly, how do I fix it?!?
Here is my fcw to show the problem. There isn't any outside stuff yet, just imported bitmap fills, but this is a cc3+ version.
The Garden was supposedly in the arid desert near Africa and Egypt... so I am using lighter colors, and some of the rocky cliffs I think are part of cc3+, Sue used the ligher version for her MC map.
Well, I was putting my 'ground cover' over my first layer of cliffs... using the Dirt 1 Bitmap T, because I wanted some of the rock of the cliff to show through the sand of my first layer. I laid out the ground cover, added the effects, then rendered it out so I could take a look at it. I realized I had put the sand out too far, so I went back and hit the undo. Only it didn't work. I checked my sheets, realized I had the sheet wrong, and deleted the sheet to restart it.
Well, something went wonky, and now my dirt 1 bitmap T is white, with the transparency.
What the heck did I do?!? And more importantly, how do I fix it?!?
Here is my fcw to show the problem. There isn't any outside stuff yet, just imported bitmap fills, but this is a cc3+ version.
Comments
The textures are defaulting to VL. this is ringing all kinds of bells, but I can't remember what. Last time it happened to me it was something to do with the installation of the .MNU files - back when I was a CSUAC beta tester...
I have a feeling that if you try to force it to use the higher res bitmaps it will crash on you, just as mine used to do back then.
I'm a little distracted by something else that's going on right now, but I will search and see if I can find the relevant thread for a solution.
Anyone know if it's possible to have the same bitmap fill set to different scales on the same map?
Yes (I think it was Remy who answer it) you can do it by changing the name of the fill in the list of bitmap fills in the fill styles properties box, and then import the bitmaps again. You can then have the same fill under two different names at two different resolutions in the same map.
One of the thing I want to do this year is run CC3 on my Vista computer. That has some gear on it that works well with my 39" tv LCD screen. Makes it much easier for me to see maps I'm working on.
Grrrrrrrrrrrrr... talk about a memory dump!!! You are absolutely correct... I did, and I think that's exactly what he said! Thanks Sue... once again, you're a genius! lol