A bitmap rendering question

Something is happening in one of my maps that I just don't understand. I'm hoping someone can explain why this is happening, because I don't recall it ever happening before. In my fcw, for my Devil's Playground map, I have all of my bitmaps set at a specific scale size, to lessen the redundancy. I'm then rendering them as jpegs, so that I can save larger images.

The larger the image I save, the higher the bitmap redundancy appears. Let me see if I can get away with posting the two sizes, to show what I mean...

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