DD3 Dungeon
This is my first attempt at a Dungeon. I know about the dead end paths and the unconnected walls. I have as the main bad guy, someone who can teleport at will. So I tried to reflect that in my drawing. I was wondering what you guys thought about it?
Comments
As for numbering, I would suggest that adjacent rooms not be close together in the numbers. So you don't label the room next to room 2 as room 3. Why ? I have had a few players peek behind my screen over the years and look at room numbers and room descriptions.
I would suggest secret rooms/doors not be placed where they are expected; like at the end of corridors with no regular door there, or straight across from the entrance door in a room.