Blending Mountain Ranges

In my world map, I have a section of mountains where in the north they will be grey and white, then it transitions to green, and near the equator, transitions again to desert.

What is the best way to blend the changing climates with the mountains as they run south?

Comments

  • DogtagDogtag Moderator, Betatester Traveler
    edited August 2016
    Changes in mountains can probably be fairly abrupt, imo. One thing to complement it might be mixing the two foothill "climates" together a tiny bit. Also fade between the underlying terrain polies.
  • Yeah, thats what I would do.

    several white hills/mountain areas.
    then the a row or two of white and green.
    Then rows of green.
    Then a row or two of green and a desert area.
    Then more of the desert area.

    Just placing the last gren row along part of the desert area would work.

    So it would look like

    white,white,white,white
    white,green,white,green,white
    green,white,green, green,
    green, green,green,green
    green,desert fill,green, desert fill,
    brown hill, desert fill, brown hill, desert fill
    desert fill, desert fill, desert fill, desert fill.

    Thats the general idea.
  • Experiment until you find something that looks good with the rest of the map.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    I agree. Its very therapeutic to just plonk a load of mountains down and move them around till you've got them right :)
  • Thanks for all the replies!

    I did something similar for my first draft of the Valley of the Fire Giants.

    The hills gradually went from white to black, but the Mountains stayed the same grey in this one.

    The blend came out very well.

    In that case though, the mountains did not need to be changed.

    I may also make changes in areas where there is a mountain pass, or where one range ends and another starts creating that fairly abrupt change that Dogtag suggested.

    I will have to experiment some.

    Thanks again! :-)
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