There are two ways of looking at that. The first is that it would be confusing to completely change style and view within the same set of maps, and the second is that variety adds interest. So its up to you
I'm thinking of making it both. One map overhead, and the same rooms in perspective. If I can get it to work as the same symbols aren't available.
And here we go with the ruins maps and some info added.
Down on the coast of Zogland is a ruin called Talon castle.
1) skelatal remains, not undead.
2) entrance One skeleton to the North. Three skeletons to the South. MR 10 scimitar 4 dice and shield takes one hit
3) two skeletons, MR 10 scimitar 4 dice and shield takes one hit
4) a partially blocked entrance. The boards might cover a trap.
5) moving the rocks, hopefully after the skeletons are dead, will find a small box. It has two 50 gp pearls, and 25 silver pieces in it.
6) and 7) deadly fungi.
8) stairs down into the basement.
9) just a skeleton
10) The two skeletons to the south, with green shields, have a low level poison and spikes on their shields. Luck 1 save to avoid. Fail means 2 hits to strength. MR 10 scimitar 4 dice and shield takes one hit
11) in a shallow hole under this skeleton is a small ring. Any fire attacks on wearer are at half damage.
12) a wooden hatch in the dirt. Drop into the basement.
T&T uses MR, Monster ratings, instead of other means like in d&d.
Sub-Floors Basement of Talon Castle ruins. The rooms and stairs are enclosed. This is an Isomentric cutaway to show the rom interiors.
1) small room, the metal ladder has rotted away.
2) a catch near the top step must be flipped away from the stairs. Otherwise one of tghe steps will fall through to a narrow place under it. Trapping anyone that falls in, well, a pixie will likely get free. But a pixie wont activate the trap.
3), a sarcophagus containing a dead cleric.
4) his burial goods.
5) a younger cleric is buried here
6) the second cleric's burial goods
7) a small room. A rope is required to get down here. A quick thinking adventurer will realize that if this is a trap, where are the bones of those who fell in ?
8) sturdy stairs downward
9) a small 10' by 10' room.
10) a sarcophagus. A trap. The skeleton is waiting for someone to reach in, it will then attack. MR 10 , scimitar 4 dice
Its the area below the sub-floors I'm thinking of making both perspective and overhead. T&T doesn't have magic item listings... its up to the referee to make some up. The books say its for my imagination, but I need info to know what will work with this rpg.
I pretty much like the Talon Castle ruins area map. Would you like to share some background on it? (esp. about the warning monoliths, the Defenders of the realm and the place called Apples, Apples (this one makes me quite curious :-))
And Part 02 of Shur Land. There is a bit on this part of the continent that goes up into the middle lattitudes. I'll be mapping it separately. The farmlands symbols show areas of farms. Detailed local maps will show exact locations. At this scale, few structures like castles, cities, and villages are shown. Rivers likely flow into bays, not shown otherwise
The water between Part 01 and Part 02 is known as the Great Bay, over 1,000 miles across in places.
A Great Blue whale courses through the icy Talon Waters looking for ships to eat.
Up through the center of this continent is a waste land, few go there, except to hunt for treasure and humanoids. Not all come back.
And I love been able to see the names of bitmap fills in their entirety. Upgrade number 18 does it.
Ocean currents are like rivers - they don't zig zag, but run along the course of least resistance dependent on temperature (colder water is more dense and sinks) and Coriolis force (generated by planetary movement/orbit), so they don't generally tend to zig zag as if they have been fractalized.
But already I get the feeling that I'm not getting a handle on what you really mean. Are you talking about actual currents, or the sea contours?
The Fence, once a series of guard trees, now dead. Those who lived nearby to keep the Evil away from the Bay, are gone. Druids and Men across the Bay, hope they are far enough away. But ships have been vanishing as they sail over the Deep. The Ghost Coast is living up to its name.
This is the next 'point' of the world icosahedraon I'll be working on. Nothing definate there, I placed a city marker and named it, along with a few other places.
edit: Mapping when tired... well, this continent is on 3 points of the icosahedron map; 6, 7, and 10. I'lllook into making one larger map later on, maybe next week.
Comments
Left side is below the wood trap door, the regular burial area. The two small stone boxes are burial items.
Right side was a hidden burial area apparently found by thieves. Odd they should find it on first try. Or its a trap.
And here we go with the ruins maps and some info added.
Down on the coast of Zogland is a ruin called Talon castle.
1) skelatal remains, not undead.
2) entrance One skeleton to the North. Three skeletons to the South. MR 10 scimitar 4 dice and shield takes one hit
3) two skeletons, MR 10 scimitar 4 dice and shield takes one hit
4) a partially blocked entrance. The boards might cover a trap.
5) moving the rocks, hopefully after the skeletons are dead, will find a small box. It has two 50 gp pearls, and 25 silver pieces in it.
6) and 7) deadly fungi.
8) stairs down into the basement.
9) just a skeleton
10) The two skeletons to the south, with green shields, have a low level poison and spikes on their shields. Luck 1 save to avoid. Fail means 2 hits to strength. MR 10 scimitar 4 dice and shield takes one hit
11) in a shallow hole under this skeleton is a small ring. Any fire attacks on wearer are at half damage.
12) a wooden hatch in the dirt. Drop into the basement.
T&T uses MR, Monster ratings, instead of other means like in d&d.
Basement of Talon Castle ruins. The rooms and stairs are enclosed. This is an Isomentric cutaway to show the rom interiors.
1) stairs up to surface
2) false door
3), 4), 5), and 7) are empty cages
6) hole into a dungeon, no way back up that you can see.
8) stairs down to small room
9) skeleton, undead MR 10, 2dice.
10) small room
11) small chest contains 75 gold pieces, 150 silver pieces, a silver dagger.
1) small room, the metal ladder has rotted away.
2) a catch near the top step must be flipped away from the stairs. Otherwise one of tghe steps will fall through to a narrow place under it. Trapping anyone that falls in, well, a pixie will likely get free. But a pixie wont activate the trap.
3), a sarcophagus containing a dead cleric.
4) his burial goods.
5) a younger cleric is buried here
6) the second cleric's burial goods
7) a small room. A rope is required to get down here. A quick thinking adventurer will realize that if this is a trap, where are the bones of those who fell in ?
8) sturdy stairs downward
9) a small 10' by 10' room.
10) a sarcophagus. A trap. The skeleton is waiting for someone to reach in, it will then attack. MR 10 , scimitar 4 dice
11) stairs leading to where ?
Defenders etc. is the name of the castle and they defend Zogland. One of several castles, etc.
Apples, Apples... a town that grows apples. I forgot to put the red ripe apple symbol on the map.
The water between Part 01 and Part 02 is known as the Great Bay, over 1,000 miles across in places.
A Great Blue whale courses through the icy Talon Waters looking for ships to eat.
Up through the center of this continent is a waste land, few go there, except to hunt for treasure and humanoids. Not all come back.
And I love been able to see the names of bitmap fills in their entirety. Upgrade number 18 does it.
edit: Well, I meant ocean depths, not currents. Good grief.
But already I get the feeling that I'm not getting a handle on what you really mean. Are you talking about actual currents, or the sea contours?
Nice work so far
The Fence, once a series of guard trees, now dead. Those who lived nearby to keep the Evil away from the Bay, are gone. Druids and Men across the Bay, hope they are far enough away. But ships have been vanishing as they sail over the Deep. The Ghost Coast is living up to its name.
edit: Mapping when tired... well, this continent is on 3 points of the icosahedron map; 6, 7, and 10. I'lllook into making one larger map later on, maybe next week.
Same as pantagon, saptagon, and the particularly dangerous universe ender; da-daca-hadron!
Thanks Jensen !