Lighting interactions questions (CC3+)
kmunoz
Newcomer
Can someone explain better than the TOUM how lighting effects on different sheets interact with one another?
I have three sheets that are taking/starting lights:
LIGHTS
SYMBOLS
WALLS
In that order.
The LIGHTS sheet has the light entities. The WALLS sheet has a Point Light Setup (distance 0) and a Point Light Finalize, as per the TOUM. The SYMBOLS sheet has another Point Light Setup (distance 5) and Point Light Finalize.
If I turn everything on as is, it... sort of works. Everything has the correct shadows but the symbols themselves are enormously bright; far brighter than the surrounding floors.
If I turn OFF the symbol light effects, the symbols have the correct brightness but they do not cast shadows.
If I move the SYMBOLS sheet below WALLS, they're still enormously bright AND they don't cast shadows anymore.
If I turn OFF the Finalize effect on the SYMBOLS sheet, everything seems to work, but TOUM implies that this isn't best practices - that you should Finalize for every group of layers that are using the same Setup. And since SYMBOLS and WALLS are using different Setups, it seems according to TOUM I should have Finalizes for both. But that seems to be the only way to get things to work the way I want.
I used to know how to do this...back when I had the old lighting annual for CC3. And the TOUM isn't very explanatory, so I can't figure out exactly what is happening, so I can fix it.
And a somewhat related question: TOUM suggests using a mask sheet for the background. How do I accomplish this? I'm assuming I need to copy the BACKGROUND sheet and carve out the floors. Is there an easy way to do this? Or should I be doing it differently?
And finally: I recall there was a way to have an ambient minimum light but I can't find it.
(This was all a lot more sensible when I could use the lights annual...)
I have three sheets that are taking/starting lights:
LIGHTS
SYMBOLS
WALLS
In that order.
The LIGHTS sheet has the light entities. The WALLS sheet has a Point Light Setup (distance 0) and a Point Light Finalize, as per the TOUM. The SYMBOLS sheet has another Point Light Setup (distance 5) and Point Light Finalize.
If I turn everything on as is, it... sort of works. Everything has the correct shadows but the symbols themselves are enormously bright; far brighter than the surrounding floors.
If I turn OFF the symbol light effects, the symbols have the correct brightness but they do not cast shadows.
If I move the SYMBOLS sheet below WALLS, they're still enormously bright AND they don't cast shadows anymore.
If I turn OFF the Finalize effect on the SYMBOLS sheet, everything seems to work, but TOUM implies that this isn't best practices - that you should Finalize for every group of layers that are using the same Setup. And since SYMBOLS and WALLS are using different Setups, it seems according to TOUM I should have Finalizes for both. But that seems to be the only way to get things to work the way I want.
I used to know how to do this...back when I had the old lighting annual for CC3. And the TOUM isn't very explanatory, so I can't figure out exactly what is happening, so I can fix it.
And a somewhat related question: TOUM suggests using a mask sheet for the background. How do I accomplish this? I'm assuming I need to copy the BACKGROUND sheet and carve out the floors. Is there an easy way to do this? Or should I be doing it differently?
And finally: I recall there was a way to have an ambient minimum light but I can't find it.
(This was all a lot more sensible when I could use the lights annual...)
Comments
I'm still trying to figure out:
1) A good way to make a mask for the background
2) How to make an ambient light to keep the unlit portions of the map from being completely black.
2) There is no direct way to do this. Creating the mask from the background and place it near the top is a good way to ensure this is not obscured, the same can be done with other elements. Otherwise, you can also create weak lights with a large radius to light up such areas of the map
I'll see what I can do with the explanations in the Tome. Any suggestions are always welcome.
See this discussion here for examples of how this can affect the map.
I hope that helps.
Cheers,
~Dogtag
The explanation in the Tome wasn't bad, it was just a little unclear. In part it's because each tutorial assumes you've read every preceding one, but in my case, I'm dropping in here and there to learn specific tasks. The part where I got tripped up was in step 9-10, where you add the point light setup and finalize. Because I had incorrectly assumed the SYMBOLS sheet was above the WALLS sheet (because I didn't have the example map in front of me), the tutorial read as if you needed a Finalize on each sheet if each sheet has different Setups. But that's obviously not the case: WALLS is above SYMBOLS, and so WALLS has the Finalize because it's the last sheet with lighting effects. There might be a way to make it a little clearer that Finalize is only needed once regardless of how many different Setups you have, as long as you're not skipping sheets.
Dogtag: For some reason changing Global Sun values didn't seem to adjust ambient light level, but I'll play with it again, as I checked that long before I was working on the lights and probably wasn't using the lighting effects correctly.