Proper Uninstall Procedure for CC3+ ?
Shessar
🖼️ 34 images Mapmaker
I think my install has become corrupt. I can no longer use the Endpoint modifier when drawing either a straight or curved path using the draw buttons.Other things seem not quite right. Ortho button sometimes stops working (I can't turn it on or off). Ortho sometimes just won't work at all. Etc, etc, etc...This is after update 7 and 8.
I want to uninstall everything related to CC3+. What is the recommended method? Should I uninstall each of the add-ons before uninstalling the main program? What registry items will be leftover after an uninstall? I want to clean everything up, so where all will I find the CC3+ registry entries? I do not want to accidentally mess with my CC3 install.
Thanks for any help/insight.
I want to uninstall everything related to CC3+. What is the recommended method? Should I uninstall each of the add-ons before uninstalling the main program? What registry items will be leftover after an uninstall? I want to clean everything up, so where all will I find the CC3+ registry entries? I do not want to accidentally mess with my CC3 install.
Thanks for any help/insight.
Comments
I did all stuff I installed add-oms first then main program. I then had to go and delete the folders, etc. that the uninstallers didn't get. Restarted and did a clean install.
For the registry entries are for CC3+
Try looking under one of the branches in:
HKEY_CURRENT_USER\Software\EvolutionComputing\
Make sure you don't touch the CC3 entries.
Fonts and font registry entries for them may not be uninstalled correctly or may have a problem on a reinstall. See the post I made on font problems and how to check for them
All I wanted was a nice pretty medieval tower to stick on the end of my bridge as a check point
@Sue...I'll let you know how this works out when I'm done.
I'm not looking forward to having to deal with all this, since I invariably get muddled up with all these folders and things all over the place (as Vintyri can absolutely vouch for me, LOL!), but if I have to do it just to stop the whatever it is that's going wrong... then I will.
So my question is, did they never work in CC3+ and I just never noticed before? Does it work for other people?
I can tell I'm getting tired and cranky. Tomorrow is another day.
You're right. Tomorrow is another day.
The steps are
-Click the Path Button (on the right)
-Draw 3 path segments
-Click the Endpoint Button, the command line asks for Entity:
-Select near the beginning of the path to create a hollow polygon.
CC3 completes the polygon then asks for the next point.
CC3+ changes to the command line asking for the next point but does not complete the polygon. It is almost like it cannot tell that I've selected something.
Hope this makes sense.
@ Loopysue, According to Mike Riddle, the "chkdata dav has no pending drq" means "The ChkDav error comes up when you have an imbalance of input in a macro (too many ^D's is a common way this happens). It means that there is no data request, but data has been received." A discussion of this problem happens a few times a year, but most of the information in the archive is in reference to one or another corrupted files.
You say you use this in CC3, but I can't get that to work in any version of CC (tested CC3+, CC3 and CC2 Pro).
It works on the line tool, because that isn't a path, just a tool that draws a series of lines, so each is completed before the next, and on the fractal path because it actually is drawn in a similar way as lines due to the need for intermediary node processing for each node placed.
Are you sayng it shouldn't work? So maybe it's my CC3 that is bugged and not CC3+? HA! That's kind of funny.
While I cannot fix this for you unfortunately, have you considered just using a smooth polygon instead? From the thread you linked me to, it seems like that is really what you need in any case, and they should be simpler to complete since you don't need to use a modifer. The end result with the multipoly should be the same in any case.
I sent the same shots to Mark at about the same time. He only had about 2 seconds to answer me, but suggested that he knew what was causing the problem - which is highly probable, since he knows all the unique minutia of the changes my software went through during the beta testing. I will wait until I hear back from him in the morning before doing anything as complicated (for me) as a complete reinstall.
Thanks for taking the time to look at it for me So it turns out that all along YOU were the one bending the rules of what should be possible (which is my normal trick), while I was the one with the corrupted files! I think that's kind of funny as well!
I hope your system is otherwise running well, now that you have taken the trouble to reinstall
I just checked to make sure I'm not remembering things wrong...I am and I'm not. On my current Win10 machine It does not work on either version of CC. However, on the old Win XP laptop that I haul around with me to gaming sessions and and other places, it does indeed work on CC3 as I remember.
So, I'm not crazy and my CC3+ is now working as it should. I still needed to reinstall because of the odd glitches with Ortho. It's all good.
Thanks for confirming that this is how it should work!
@LoopySue - I'm sure Mark will get you up and running again.
Remy and Ralf strongly recommended that I get fcw32.imn out of the picture and use the current system, putting the custom elements (#700 series) into fcw32.mnu, city.mnu and dungeon.mnu. As one can see reading the forums, people still do have problems, but those relating to the CSUAC toolbar vanished after fce32.imn was removed.
These remarks are intended mostly for Joe but also for Shessar. Don't worry, if the rest of you don't understand them. You really don't need to. Joe and Shessar will understand them.
However, If this is the direction that ProFantasy wants things to go, who am I to buck the system? I'll just let the forums speak for the issue as I think they are currently, and I'll go back to happily using the .imn for my custom menus as I always have. I'll edit the CSUAC thread to point the users to whichever thread you want it to point to so that everything is consolidated in one place. It makes sense since you are hosting the files and hopefully it will cause less confusion in the long run. Let me know how you want to handle this.
This isn't a personal attack, Mark. Not at all. The effort you've put in is commendable. I'm just not interested in changing something that has run smoothly for myself for years. I'm just another user. I make maps. Sometime with ProFantasy software, sometimes as scribbles on a Chessex Mat. I have no bones in how anything is done here, nor do I want to. I'm mostly just irritable right now because my ortho button stopped working and I have to reinstall.
What I'm doing will be installed and saved separately, so one really could keep your current conversion of the CSUAC and the new CSUAC 2.0 both on the machine, if one wanted to, without conflict. The only thing that won't work is keeping both our toolbars and your old .imn toolbar. Gee golly whillikers! I'm surprised to see you write that. You and I certainly are anything but competitors! The old IT philosophies "never change a running system" and "if it's not broken, don't fix it" have their value. So does improvement. For me, making the FM8 Vintyri collection and Bogie's symbols in fully compatible CC3+ packages are improvements, as would be a CSUAC package that does what a lot of us would have liked to do from the start.
We certainly aren't competitors! I just didn't want my current personal frustration to sound like I was blaming you. I was afraid that I was sounding snippy and I didn't want to offend you. We're good.
I'll be curious to see what PF has in mind for the future. I have over 15 gig's of art that I have organized via my .imn menus. If the changes mean that I'll have to redo all of that, then I'll probably just use CC3+ for the ProFantasy art and us CC3 for my custom work. I'm not opposed to change, but have limited time for fun and redoing symbol catalogs and menu files is no longer something I consider fun. The tech world has to move on. I'm a stubborn old lady who fights change as long as I can.
That said, remember that the format of the .imn file is the same as for the rest of the menu files. You can easily copy a line (or a bunch of them) from fcw32.imn to dungeon.mnu, and they will continue to work as they always have, just with the exception that they are now only appearing in DD3 mode (And you can obviously copy the lines to any toolbar set you wish). I used to love putting stuff in fcw32.imn myself, but in the end, it just made things more cluttered and difficult to use.
AFAIK ProFantasy doesn't have any plans on using the #700 series of buttons though, leaving that as a custom toolbar for their users, so the conflict here doesn't come from any ProFantasy plans/changes, but rather from the fact that coordinating personal changes with community packs is difficult at best (And those conflicts would be the same if these community packs used the fcw32.imn file or individual menu files). A better menu system would have been desirable here obviously, but given that this is part of the FastCAD core, changing it is rather complicated.
I'm happy to hear that I'll be able to continue on as I have been. I originally used the .mnu files. It was you who first showed me the .imn. This is exactly why I asked if there was a way I could get Bogie's stuff without having to install your toolbar. I just knew that something would go wrong on my end...yet I did it anyway. *Sigh* I currently have 36 buttons and three blanks for grouping. My guess is that I'm nearing my limit. Remy might know for sure but I would guess 40. I put my custom toolbar along the bottom. The sides have nowhere near that, and using the top confuses my eyes with the PF tool bars there because I use the PF icons. Ahhh. Thanks Sue!