Questions on Bevel Effect
I have a couple questions regarding the bevel effect. I am trying to create a map with a tabletop top view effect for miniature wargaming. Hills are created in tiers to make it easy to see and place miniatures. I'd like my 2D map to look like a top view 3D map. For creating hills, I figured the bevel effect was the way to go. Here is what I came up with:
For some reason, however, I'm getting these weird "dimples" on the hills. You can see them on the left top hill in the NE corner and the right top hill on the south side. I can fix them with GIMP but I'd rather stay within CC3.
Also, if I try to tier the hills with a smaller one on top of a larger one, it doesn't work. CC3 only bevels the bottom hill.
Any ideas on working around these issues?
For some reason, however, I'm getting these weird "dimples" on the hills. You can see them on the left top hill in the NE corner and the right top hill on the south side. I can fix them with GIMP but I'd rather stay within CC3.
Also, if I try to tier the hills with a smaller one on top of a larger one, it doesn't work. CC3 only bevels the bottom hill.
Any ideas on working around these issues?
Comments
However, I can answer your question about stacking your hills. You will need to place the higher hill on a different sheet, and apply the same beveling effects to that sheet. CC3 will take two objects, if they are above one another or even if they overlap, and treat them as one object when it applies sheet effects. That is why your stacked hill does not get the beveled edge.
Thanks
Jslayton, your explanation makes sense. I too would appreciate a work around those dimples. Here is another odd behavior: if I use the same texture on the object beneath it, there are lots of dimples. If I change it, I get only a few. When I get back from work, I'll post some images.