Cathoulla City
LadieStorm
🖼️ 50 images Surveyor
So much for taking a couple of days to regroup! I got bored sitting at home yesterday, so I went ahead and started my next big project.
I've never mapped a large city before, so this is going to be interesting. And, of course, I have to further push the envelope by mapping a city by the sea.
This is the beginning of Cathoulla City, on the continent of Ehmeral. This city was built atop the ruins of another.. a city of secrets, some known, some not so much.
In order to map this city by the sea, I'm having to really stretch the boundaries of Shessar's stream and cliff tutorial. I'm also utilizing a lot of Bogie's wonderful bitmaps! Although some of them are dundjinni bitmaps as well, but it's also giving me ideas on how to display ocean depths for when I FINALLY get around to making my Larysia World Map. But for now... there isn't much, but I hope you will enjoy what I've done so far!
I've never mapped a large city before, so this is going to be interesting. And, of course, I have to further push the envelope by mapping a city by the sea.
This is the beginning of Cathoulla City, on the continent of Ehmeral. This city was built atop the ruins of another.. a city of secrets, some known, some not so much.
In order to map this city by the sea, I'm having to really stretch the boundaries of Shessar's stream and cliff tutorial. I'm also utilizing a lot of Bogie's wonderful bitmaps! Although some of them are dundjinni bitmaps as well, but it's also giving me ideas on how to display ocean depths for when I FINALLY get around to making my Larysia World Map. But for now... there isn't much, but I hope you will enjoy what I've done so far!
Comments
And Mark, don't worry, I'm going to be layering and layering, so the redundancy will hopefully disappear. I'm also going to raise the tile level, see what that does.
Wait, you are talking about the cliffs, right? or are you talking about something else? If you mean the background... by the time I'm done, you won't see much, if any, of that. A little clarification, please?
And i think he means the background? Change the scale of the bitmap so that the pattern is not repeating itself in your background.
Right now, I'm most concerned with the sea, the cliff beginning, and the cave entrance. Actually, I'm wondering about the sea.... I like the look of the water coming up against the rocks (I do need to alter it a bit, I will try Sue's idea, definitely), but I'm wondering if I used the right bitmap for the part that comes up to the beach. I'm thinking of changing it to the one I used against the rocks...maybe that white mask will work with it as well...
I'm not really following this. You all have me confused again! LOL
I like everything from the edge of the cliff downwards. Its beautiful.
Where did you get all those lovely textures from Storm?
One of the major cities in my campaign is also a multi-tiered seaside city on a cliff, complete with huge river and waterfall, ha ha! So I'm further curious to see the layout for your city.
Good luck!
~Dogtag
Sorry - I meant the foam on the waves, of course. The water is way better than before, as is the grass. But you haven't really built that much of the city just yet for me to say anything other than it looks like its going to be good :-)
Are you going to have parts of the city coming down the cliff towards the sea, or not?
Still. Early days yet. Can't wait to see the continued development :-)
Oh, and Sue, I don't know if you have checked out any of my earliest maps, where you would get some of the back story into Larysia, but this is a world that was brought to the brink of extinction. And after 1000 years, the world's population is once again beginning to flourish. So towns and cities in this world, are going to be smaller than you would expect.
But here is another rendering
Anyway, this is what I have so far... and I could use a little advise. This city doesn't have much as far as industrial, but I'm trying to figure out a good balance between commercial and residential. I know where my main market is, and I'm not finished with it by any means, but my market can't be the only commercial area I have. I also have the the commercial row that leads from the south entrance straight toward the palace... and I've already set up my warehouse district... and there will be one more, but I'm still not sure that's enough. Any insights would be most helpful
I'm starting a map of Merelan myself, and the way I see it is that it depends largely on how the city came to be there in the first place - whether it started as a mining town, a market town, or just a town that sort of grew up because it was at a narrow point between two much more important destinations - like cities on the Silk Road. You can even have cities based on law avoidance, but I think there's only one Vegas - a city built out in the desert where the only purpose the city serves is to make lots of money!
Once you have decided the origin of your city, it seems to sort itself out. Mine started as a fishing port in times of plenty, and is now a vast market city where the people have come in droves in the hope of escaping a global drought - by making enough money to pay for everything they need, rather than having to work the dead land any more. Its the only reliable source of food, and the seat of government, so I shall have plenty of big buildings, but also quite a lot of slums and a very big and dangerous market area!
What's your city like?
http://www222.pair.com/sjohn/blueroom/demog.htm
But the chasms farther off have cut off what was the main road, and other roads formed to skirt the chasms. This moved the main road from the west/east road to the one south of the city.
Lorelei, thanks for that website, I will definitely check it out!
I only have one question now, Storm. With all this trouble in the land, wouldn't they have built a wall, or a castle somewhere in the middle of it all to protect the important folk? Or maybe there is a simple ditch and barricade around the least defendable parts - something for the fighting men to get dug in if trouble threatens. Road check points? Look out towers?
Actually that was several questions wasn't it. Sorry!
This single map may take me longer to make than any map I've made so far....