A stabilization tool?

This may sound like a strange question... but does cc3+ have a stabilization/ mouse stabilization tool?

I've discovered one small problem that I have with the software... and let me emphasize, the problem is actually with me... NOT the software.
My hands shake. It's normally not a big deal, they are stable enough for most things... my fine motor skills don't have to be more fine tuned than what I need for writing, most days.

I usually don't even have a problem with the program, unless I'm drawing a polygon room, or using connecting symbols. My hands are not steady enough to give me precision in placing connecting symbols, as I found out when I was making the outer wall for my castle. And I'm sure I'm not the only one. Is there anyway to lock in the mouse for precision placement?

Comments

  • there may be a Windows program that will do that. You might try snap, lower right of CC3/CC3+.
  • edited June 2016
    you know.... I forgot about the snap... that might help with the connecting symbols...

    Doesn't help when I'm trying to draw a polygon room with straight lines and right angles, though....
  • DogtagDogtag Moderator, Betatester Traveler
    edited June 2016
    Posted By: LadieStormI forgot about the snap... Doesn't help when I'm trying to draw a polygon room with straight lines and right angles, though....
    It doesn't? If the options are set and it doesn't work, something may be wrong with your installation.

    Snap should snap the mouse click to the nearest grid point when drawing polygons (and other shapes). If things snap to the wrong location, you can always reduce the grid points. For example, if you're using a 5' 2-snap grid, then mouse clicks snap to every 2.5' on the map but if you make it a 5' 1-snap grid, the mouse will snap to the nearest 5' point. If you're drawing rooms using tens of feet, you can set your grid to 10' 1-snap.

    There are two types of "snap," actually. There is "Snap" which snaps your clicked points and placed symbols, and can appear to make things jump on the screen because they move to the nearest grid point. But there's also "Cursor snap," which restricts the mouse pointer, itself, to the grid snap points.

    You've been learning CC3 at breakneck speed, so you may already know this but, if you dont: Right-click the Grid or Snap buttons to choose or define grid settings. You can also set similar options when you add a hex or square grid overlay to your map (as opposed to the drawing grid). With the grid overlay, can set whether the cursor, drawings/symbols, both, or neither snap to various parts of the grid overlay.

    Also, zooming in before clicking can help with precision.

    Cheers,
    ~Dogtag
  • oh, I always zoom in when I can. I did NOT know about the second snap application though! Thanks for that! That would seriously help when I'm trying to draw dungeon rooms that have angles.
  • DogtagDogtag Moderator, Betatester Traveler
    edited June 2016
    I please to aim.   :-D

    Personally, I like to use "cursor snap" with the grid overlay when I'm creating dungeon rooms, myself. I find it really helps. I turn it off for other stuff, though because I find it annoying elsewhere, but that's a personal preference. And one of the nice things that CC3 lets you personalize.

    Cheers,
    ~Dogtag
  • pvernonpvernon Betatester 🖼️ 34 images Surveyor
    Also on the hardware side, switching your mouse for a track-ball may help.
  • I can't use track balls....but that would normally be a great idea.
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