This question may be a little strange...
LadieStorm
🖼️ 50 images Surveyor
Okay, this might be one for the books.
Let's say I am mapping a building/structure that has multiple levels, and I want to copy the outlaying structure to all of my levels...will the copy to clipboard copy EVERYTHING? What I mean is...what if I decide to make my own sheets? Will it copy my sheets as well? Or do I have to do that manually?
Also, what if I want to make the 'landscape' smaller to account for elevation, but want to keep the structure the same size? Is that even possible? Or am I trying to do too much?
Let's say I am mapping a building/structure that has multiple levels, and I want to copy the outlaying structure to all of my levels...will the copy to clipboard copy EVERYTHING? What I mean is...what if I decide to make my own sheets? Will it copy my sheets as well? Or do I have to do that manually?
Also, what if I want to make the 'landscape' smaller to account for elevation, but want to keep the structure the same size? Is that even possible? Or am I trying to do too much?
Comments
If the sheets don't already exist in the new file they will be created (that's what I've found when copying between CC3+ files anyway), but its not too difficult to move things between sheets if they end up in the wrong place.
I'm not sure I'm understanding what you mean in the last part of your question, but once you have pasted things down they don't behave any differently to any other object on the drawing. In other words its quite easy to select a tree that was one of many pasted at the same time and make it smaller or larger than the others... was that what you meant?
But, let's say someone on the second floor is standing on a second floor balcony, watching the ducks swim on the pond. To someone higher up looking down, that pond and those trees are going to appear smaller, because the observer is farther away
Is this possible?
I've seen just recently a really nice way of showing greater distance (although I can't for the life of me remember which post it was). There was a three story building with trees around the outside of it, and with each elevation the trees stayed the same size but got gradually more fuzzy. Lighting effects were also more blurred than they were when viewed from the ground floor aspect.
Does that help?
The Curse of Strahd maps by MarMorStein. The most recent post shows 3-4 levels of the tower, showing the tree getting progressively more fuzzy with increased height. Also the lights on the barrow are dimmed away.
Sorry - haven't worked out how to link between threads just yet.
Its easier to show than tell, so I have attached the file to this comment for you, along with the screen shot.
EDIT: I realise now that I left the blur on the symbol sheet by mistake, but at least you can see that all it does is smudge the colour of the symbols, rather than properly blur them
If you draw a Solid White 10 rectangle on the blur sheet that covers the grass, the pond, the trees and the ducks, and use only a slight blur (you don't want to go over the top with it or it makes the eyes feel funny), you can put everything on your new floor on top of that, so it remains in focus. You could also slightly increase the blur with each level, but I wouldn't recommend a total blur of more than 10 at the highest level. (the attached file is set at 20, which makes my eyes want to jiggle and dart away from the out of focus area! lol)
I'm already thinking ahead.to my next project...which is also going to be a multi layered structure...but it's going to be something a little different;D... And the questions I'm asking are directly related to that project. I'm sort of stepping out of my comfort zone. Stepping out? More like jumping out head first!!! Lol
Unless you want this to be the case, which taken to the extreme would result in the ground fading to white if you had hundreds of floors to map, you can reduce the effect by reducing the opacity of the soft light blend mode to just 1%, which has no effect on the blur itself, but prevents the trace whiteness of the Solid White 10 from affecting the colour of the background when a number of blur sheets are used in the same map.
I have amended the example file I uploaded last time, though it is still called Fred :-)
I can't see any quick way of showing you what I mean, other than to give you a screen shot of what I'm currently working on.
I was a late-comer to the Vintyri Beta test group, and the main reason I was asked to help was purely to see if the new toolbars would work just as well with CC3+, on a machine that doesn't have anything else - no DD3, no CD3, no... nothing... (I must be the only person who only has CC3/+)
So. What you see here is part of a dungeon style drawing of Merelan Observatory... done in CC3+, using a whole bundle of Bogie fills and CSUAC symbols, but the main reason for showing it right now is because its the best example I have of the distance blur method I was describing above.
I hope that you can see the grass is more blurred than the trees, and the trees more blurred than the building. This is level 2. I have left the sheet effects open to show you where the two critical sheets for this effect (namely DISTANCE BLUR LEVEL 1, and 2 respectively, are located. There is nothing on either of these sheets except a rectangle of Solid White 10 that covers the entire map. I will upload a series of screen shots to follow this one that show the settings of those two effects.
I am sorry I can't upload a sample file right now, but that is because the only realistic examples I have took days to create (I have been working without drawing tools for things like walls and so on because this is CC3, and not DD3 - I hasten to add that the glitch is with one of the CC3 templates, not the new toolbars that Vintyri has been working on for us all), and all anyone else will see, in any case, is a mass of red and white crosses across the page, even if I did upload it. I couldn't even send it to you via email, because I have my CSUAC symbols installed in a different place to yours, and you would lose maybe 10% of the symbols anyway. An experiment I did with Vintyri (Mark), sending him just such a file proved this to be the case.
The first image is of the blend mode settings, the second of the blur setttings.
The third is a screen shot of the bottom edge of the Ground Floor, showing a slightly different effect (intended to darken the image into a chasm by degrees) that makes use of a series of 4 blur sheets, each with a rectangle of Solid 10 that covers the entire plan (Solid 10 is the darker transparency sheet - not the White version). This effect is only possible by overlaying the blur sheets on top of one another, such that the cliff becomes gradually more blurred towards the bottom of the picture.
Shessar - Queen of the precipice and stream... Thank you so much for sharing your cliffs with us all - as you can probably see where I got the idea for their construction, quite apart from any glitzy effect I might have added ;-)
If you don't want to interrupt LadieStorm's thread with your map, just go ahead and start a new thread. But do it, please!
The darken effect doesn't make use of the blend mode at all. It only has a blur effect, and the transparencies for this method are Solid 10, not the white variety.
The blend mode is used in the elevations to reduce the darkening that occurs when you blur colours together and loose all the bright pinpricks of light.
Also remember that not everyone likes things blurred. I'm going to be reducing my blur to .5 instead of 1 on the Observatory. You will have to judge for yourself just how much is too much