CC3+ crashes when saving large jpg
Hi Folks,
I'm having problems with CC3+ crashing when saving a large rectangular jpg.
I'm using the Dungeons of Scheley set with lighting etc for a dungeon that's 980' x 780'. At 50px per 5' for use in a VTT, that comes out at 9800 x 7800. I have managed to split the map into quarters, but that sometimes crashes as well.
I've attached a copy of the file, so hopefully Ralf or somebody could use this for bug testing.
Eventually I'll be fleshing the map out with the start of a city, so I dread to see how it copes then!
Thanks,
Jim.
I'm having problems with CC3+ crashing when saving a large rectangular jpg.
I'm using the Dungeons of Scheley set with lighting etc for a dungeon that's 980' x 780'. At 50px per 5' for use in a VTT, that comes out at 9800 x 7800. I have managed to split the map into quarters, but that sometimes crashes as well.
I've attached a copy of the file, so hopefully Ralf or somebody could use this for bug testing.
Eventually I'll be fleshing the map out with the start of a city, so I dread to see how it copes then!
Thanks,
Jim.
Comments
My PC is an i5-2500 @3.3GHz with 16GB of RAM. Win10 x64.
I have a cheap HP Pavillion laptop (bottom end of the range)
Intel Core i3-3217U
CPU @ 1.80 GHz. 1.80 GHz
4.00 GB RAM (3.89 usable)
64-bit OS, x64 based processor
I have absolutely NO idea what all that means (except that it less than half as powerful as yours), but I hope it helps quantize the nature of the problem for you.
Your map, however, might have considerably more detail than this one does.
Mine's for outputting to MapTools, so I need it at 50 pixels per 5' square. Otherwise it looks dodgy when you zoom in on the TV.
Thanks for the compliment. Maybe we will see some of your work on here soon?