An interesting work around...

I found an interesting snag while working on my last map. I don't know if it's a bug, or not, but I was trying to use a DD3 bitmap fill in a CC3+ overland map. Vintyri and Dogtag gave me two separate ways to bring in bitmap fills...but when I tried to use the way Vintyri showed me, my cc3+ crashed. Every time.

I couldn't get Dogtag's way to work, either, but in the process I found an easy way that did work. I wanted to share it.

I found that if I start a DD3 map, add something to it(anything really) then MINIMIZE the DD3 map, and open the cc3+ map I'm currently working on, I got the bitmap fills from BOTH templates.

I don't know if it's a fluke, or not, some I'm hoping someone else will try this little technique, and tell me if it works for them. I'm curious to see if it's a viable shortcut.

Comments

  • VintyriVintyri Newcomer
    edited June 2016
    Posted By: LadieStormwhen I tried to use the way Vintyri showed me, my cc3+ crashed. Every time.
    You really should send in a tech support request on that. When something like that doesn't work, it may be a result of a problem that will cause other problems as time goes on.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    edited June 2016
    I can't replicate this. (And obviously, if this ever works, it is a bug that should be removed, because that behavior might cause undesirable side effects)

    For inserting additional fill styles from another template into your map, I find it easiest to simply use Draw -> Insert file to insert a map containing those fill styles into your current map, place it, then immediately do Edit -> Undo (Ctrl+z), which will remove the inserted map, but will leave the fill styles behind.
  • If I take my slow time adding a new bimap fill to the fill list, CC3 can crash or lockup. If I work quickly, that doesn't happen. It doesn't crash/lockup everytime, but it does happen. I haven' tracked the amount of time. Probably over a minute.
  • oh....that same happens to me ALL the time. That is why I usually just import the bitmap fill style in tools and then i don't have that problem.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Posted By: JimPIf I take my slow time adding a new bimap fill to the fill list, CC3 can crash or lockup.
    Same here, but I found ( and commented elsewhere) that if you load bitmap files from HW into a default template exported by FT3 for CC3, you only got some of them, until you deleted (via the bitmap fills dialogue, and not directly from the folder) all those you didn't want.

    I thought at the time the crashing might be down to some having very similar if not identical filenames. I couldn't get the Desert texture from HW to load without crashing until I'd deleted both the default desert textures.

    Could it be down to the way the default land tools are set up in different templates - crossing wires with the available bitmap textures if they aren't the expected files?

    I don't know enough to know what I'm really talking about, which is why I'm only discussing it, not reporting it at the moment :)
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    The situation got so bad with a new map I badly wanted to draw based on an export to CC3 from FT3, that I gave up trying to make it work and have now exported two very large bitmaps to trace by hand in a bona fide HW template created in CC3.

    Maybe its just something we are ALL doing wrong, but for so many people to make the same mistake...? Unlikely.

    I think someone who knows the software a lot better than I do might be better placed to report it properly.
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    You shouldn't need to export bitmaps and trace them. While that may be appropriate in certain situations, it is usually far easier to just copy the entity via clipboard copy, then use 'Change like draw tool' (Right click the change properties button to get this command) on the entities to change the design to match a drawtool in the new map.

    Generally, if you want a map to be in another style (such as making an FT export into the HW style), that is generally the better way to go, rather than to import all the HW fill styles into the exported map.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    I know (lol)

    I was woken at 5.30 by my neighbour's motorbike (as per usual) and couldn't stomach even looking at the tracing work to be done, so I tried doing just that, but now I have a different question:

    How can you tell what size to make the new HW CC3 file to take the copied bits and pieces without having to fiddle around with scaling (and not quite getting it right)?

    I tried taking the dimensions from the exported file (exported at '768' from FT3) by opening it and placing my cursor at the top right hand corner, then reading of the coordinates (16791x8948 in this case), but when I created the CC3 file with those exact same coordinates and started copying and pasting all the various layers I had exported with exactly the same FT settings as different files to make separating the contours a bit easier, they still don't quite match up. (Please see screen shot). All three contours were copied with the pasteboard origin set by keyboard to 0,0, and pasted the same way, by using the keyboard to dictate that they were pasted at 0,0.

    There is also the very strange effect of horizontal ghost streaking that plays "now you see me, now you don't" with you as you zoom in and out to try and see what's going wrong to cause it (if you change the fill of these copied and pasted objects to anything other than plain old solid). This means you still have to trace them anyway.

    I'm not complaining. Nothing is ever completely perfect, and the software is pretty brilliant in the first place, but there are times when it takes just as long to sort out the copying and pasting as it does to trace by hand from a bitmap.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Scaling, by the way, is almost impossible, since no matter how tiny your mouse movements are the size seems to jump between set sizes, none of which are the right one for my border.

    I don't like snap facilities, so I never have mine turned on, and there's no grid in existence in this file to cause such a problem.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Or better still. It crashes the moment you try to illustrate the ghost streaking by changing the fill.

    (Don't you just love life's little ironies sometimes)
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Its still only 7.30 AM over here in the UK, so I'm going for a snooze a little while to make up for the early motorbike chorus. If you don't get an immediate response out of me for a couple of hours, I'm not being rude, or anything :)
  • When I export a part of a map as a png, I mark it with the map distance.

    1) make a hollow square of the area I want to png export. Measure it with the distance tool.

    2) mark it with the distance.

    3) export as a rectangular sectio png, by using the same hollow square you marked in step 1.

    4) import into the new map. I typically import it into a template f the same size; however, if you want to use it as part of a larger map this is what I would do. a) mark an area in the new map with a hollow square, same size. Or mark the map with temporary construction lines of the same distances you found in the above map. b) Import the exported png into the new map.

    I would also suggest the imports be put on a bmp or screen layer and sheet so you can easily delete them when you are done tracing them.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Thanks JimP.

    I will try again when I can manage to stop crashing this map (and all its start again versions)

    All I can say is that this one must at last be the right map base for Errispa, because I just can't seem to give up on it :)
  • Load a different map first by opening the folder where you store your maps and clicking on the fcw file. Then load the map that isn't working for you.

    If that doesn't work, you may have to send it to tech support.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    You know... I have NO idea what I would do without friends!

    Thanks Jim. That did the trick. Now on with the work!
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Didn't take long to get the bare rock sorted out once the file stopped crashing.
    TEST.PNG 302.9K
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