Old Kalten Keep
A short time ago I bought the adventure "Curse of Strahd", which I plan to run with my players. To hook them, they have been promised a treasure buried at the ruins of Kalten Keep, which has been devoured by a strange fog some decades ago. Noone has come back from hunting treasure there, but the rewards warrant the risk, right?
Done in Photoshop CS6 using some icons and textures from CC3, DD3 and SS2.
Done in Photoshop CS6 using some icons and textures from CC3, DD3 and SS2.
Comments
Here's the cellar/crypt level. Didn't spend that much time on it, so there are no ominous corner-shadows or extravagant lighting ... at least yet. Maybe if I'll find time later.
Not at all happy with the spot of light (where the corruption flows down through the crack seen in the map in post 1, which also lets in sunlight).
At close inspection, there are some lines and blemishes visible. When scaled to map-usable sizes, these flaws usually won't matter, though.
(oops, had the wrong version which had a bevel on the outside uploaded ... should be corrected now)
Here's the cellar in a - at least I hope so - more gloomy style. Changed the sarcophagi and added corner shadows, debris as well as permanent burning magical braziers. Also a riddle and a gate.
Thanks for the dungeon floor!
I like the changes you made in the second version. Should be a fun adventure!