Open sourcing the rendering engine?
Gathar
Traveler
Hello,
While reading other posts about some difficulties we all encounter (to a different level) in the use of CC3, I was wondering if ProFantasy could open-source the file format & rendering engine of CC3. Here are my arguments:
- I think most of the value of ProFantasy software comes from the graphic assets (symbols, textures, effect tuning) and the drawing tools. Those are not part of what I suggest to open-source, so I don't think open-sourcing the rendering engine would decrease the sales figures of ProFantasy
- By itself, the rendering engine is mostly useless, it would only allow to create viewers, which I don't think would harm ProFantasy. Those viewers could be used for virtual tabletop softwares, high resolution exports... Open-sourcing the file format could allow specific editors (creating a general purpose editor that could replace CC3+ would be huge, and clearly not profitable), but most probably specific tools, such as a tool to detect points to near to each other that can create strange lines in a drawing, tool to convert styles from CC3 to CC3+, tools to import external file formats into CC3+...
- This engine could then for free for ProFantasy be ported to 64bits, maybe not for general usage in CC3+, but for instance this port could be used when exporting in high resolution. It could also be stabilized, and extended (for instance, I dislike the way varicolors work now, I think the color composition is too gray, not bright enough. And wouldn't it be nice to have a symbol with several varicolors?)
I know it may require some work before being able to split the rendering engine from the rest of the code, but I think that it could in the end benefit both ProFantasy and its user community. What do other people think of it?
While reading other posts about some difficulties we all encounter (to a different level) in the use of CC3, I was wondering if ProFantasy could open-source the file format & rendering engine of CC3. Here are my arguments:
- I think most of the value of ProFantasy software comes from the graphic assets (symbols, textures, effect tuning) and the drawing tools. Those are not part of what I suggest to open-source, so I don't think open-sourcing the rendering engine would decrease the sales figures of ProFantasy
- By itself, the rendering engine is mostly useless, it would only allow to create viewers, which I don't think would harm ProFantasy. Those viewers could be used for virtual tabletop softwares, high resolution exports... Open-sourcing the file format could allow specific editors (creating a general purpose editor that could replace CC3+ would be huge, and clearly not profitable), but most probably specific tools, such as a tool to detect points to near to each other that can create strange lines in a drawing, tool to convert styles from CC3 to CC3+, tools to import external file formats into CC3+...
- This engine could then for free for ProFantasy be ported to 64bits, maybe not for general usage in CC3+, but for instance this port could be used when exporting in high resolution. It could also be stabilized, and extended (for instance, I dislike the way varicolors work now, I think the color composition is too gray, not bright enough. And wouldn't it be nice to have a symbol with several varicolors?)
I know it may require some work before being able to split the rendering engine from the rest of the code, but I think that it could in the end benefit both ProFantasy and its user community. What do other people think of it?
Comments
Thank you for those informations.