Floor drawing problem
Full disclosure. I'm a nurse, I'm not up on all the nomenclature here, so I'm not even sure how to appropriately word my problem.
I use CC3 to draw map for my local house game, and use what are probably just the basic functions. Tonight, sitting down to draw a house, the "draw a floor" tool on the left hand tool bar, all the samples show up as a just a filled color, not the appropriate (I think bitmap?) fill. "Floor, Cobble Gray, Straight" is just some tan color. "Floor, Bricks White Stone, Straight", same.
Thoughts on what I've done wrong and preferable how to fix it?
Thank you for your help.
Laramie Wall.
I use CC3 to draw map for my local house game, and use what are probably just the basic functions. Tonight, sitting down to draw a house, the "draw a floor" tool on the left hand tool bar, all the samples show up as a just a filled color, not the appropriate (I think bitmap?) fill. "Floor, Cobble Gray, Straight" is just some tan color. "Floor, Bricks White Stone, Straight", same.
Thoughts on what I've done wrong and preferable how to fix it?
Thank you for your help.
Laramie Wall.
Comments
The foreground will be on top of the background.
So it works better to put a grid or brick as foreground and the bitmap as the background.
top of floor
foreground
background
bottom of floor
Also make sure you start out using a 'DD3 Dungeon' style, and not the DDPro, CC2 or CC3 ones. The first two of these are old vector-type styles, and do use solid fills instead of bitmaps, and the latter is a limited example style for people not owning DD3. (If you don't have DD3, you may wish to use the CC3 Dungeon though).
Obviously, if you are using SS2 or SS3 styles for your house instead of the DD3 styles, make sure to select the correct template from those instead of the DD3 ones.
Monsen, yup, I was in a campaign cartographer template, and I apparently can't use dungeon designer floor bits. Which that fact itself I do find odd, but at least I can now draw.
Again, thank you all for your time.
You can easily import the dungeon fill styles into any map if you really wish to use those tools. The basic procedure to do this is to use Draw->Insert file to insert a map containing the fill styles, then immediately undo. This will remove any entities inserted, but fill style definitions will remain behind.
I don't know what that means, but I might tinker with it to learn. Thanks for the heads up.. .(I won't permanently break anything that way, will I?)