Vastins Tower Maps
Hello
After trying one Overlandmap i've started to "draw" an Tower in DD3 with SS4.
It is just the begining
I hope some one could help me with the borderproblem
https://drive.google.com/file/d/0B5HWvNQJFK_Lajc4SHg5OUZaVm8/view?usp=sharing
After trying one Overlandmap i've started to "draw" an Tower in DD3 with SS4.
It is just the begining
I hope some one could help me with the borderproblem
https://drive.google.com/file/d/0B5HWvNQJFK_Lajc4SHg5OUZaVm8/view?usp=sharing
Comments
https://drive.google.com/file/d/0B5HWvNQJFK_LX3g5ZXpyeDc1YTg/view?usp=sharing
There are sometimes "2" borders on some map templates, you may have to fill in the other....i think? There is an Annual, 2007 i believe, that has instructions on map borders as well as making them decorative....which i havent seemed to figure out yet! Also, search this forum for Map Borders, i think there may be a topic or two.
Keep it up!
yes i tried to bevel die "hill" but of these artifacts i can't get rid of ^^
okay i don't have any annual - so I have to search the forum
The workaround for this is to copy the beveled sheet to a new sheet that sits between them. Use change properties to make it a solid color that is not contained in the bitmap, like black or purple.
thank you !!!!!!!!
i have only to add an minmal inner fade.
so the fix sheet black poly don't show ^^
the older maps are updated
https://drive.google.com/open?id=0B5HWvNQJFK_LUHowVS1yLXZsajg
The problem is the walls cast shadows like in the roof picture - the shadow covers most of the room.
I'll try update the shadow.
There are several ways to address that. I'm including a very simple fcw file to demonstrate how you may work this out.
In the example I'm providing I've placed an L shaped object on a separate sheet and applied the shadow effects to that sheet so it will cast a long shadow on the trailing edge of your tower. In this case I'm placing the objects at a distance so the effect is noticeable. In the case of what you are attempting both of the objects (wall top & L) would be aligned to each other so the shadow is continuous.
The boulder is on the symbols sheet, which is where most symbol would be placed. The symbols sheet already has a shadow effect applied by default so objects placed there will gain a shadow. You might want to adjust that shadow to match the others in opacity, etc. In the case of that boulder the shadow seems give the object the visual of floating so it might need adjustment.
The Tree is placed on a sheet I created called TREES, and I've applied a shadow effect that is longer than the normal one but shorter than the one on the tower top.
The Tower Top or wall is on the WALLS sheet, and has the default shadow effect from that sheet.
The L shaped path is placed on the TOWER SHADOW sheet. This sheet has a long shadow effect applied. The sheet is placed just above (drawn before) the WALLS sheet on the sheet list. In this manner the L shaped object can be aligned with the tower and the shadow remains but the L shaped object would be "hidden" by the wall/tower top.
I hope this helps
That is such an easy technique, yet it yields a beautiful result with a very organic feel.
I've never really bothered with shadows much in the past, but I definitely will start using your technique from now on.
Thank you!
i've updated the maps - only on shadow behaves strange
https://drive.google.com/file/d/0B5HWvNQJFK_LSUpnZm5oZDFkbnc/view?usp=sharing
https://drive.google.com/file/d/0B5HWvNQJFK_LX3g5ZXpyeDc1YTg/view?usp=sharing
https://drive.google.com/file/d/0B5HWvNQJFK_LUHowVS1yLXZsajg/view?usp=sharing
https://drive.google.com/file/d/0B5HWvNQJFK_Lajc4SHg5OUZaVm8/view?usp=sharing
2 things right now, stick out at me.
1- the shadows. Dkarr has already mentioned those, so I will just say I agree with him about the shadows.
2- The bevel. I don't even see a bevel, I see a light ring around your tower. It's possible the bevel would show up better in a png, or printed... but I was going to ask you what the ring was for, until I saw in an earlier post that it was a bevel. If want elevation for your tower, may I suggest you take a look at Shessar's tutorial for making cliffs? It seems to me you could adapt that tutorial to make an elevated area here... just a thought.
Any way, I really like these! And those 2 exceptions... that's just my personal opinion