New User With Several Questions and no luck Searching for Answers

I just purchased this software and I'm extremely frustrated. I'm using CC3+, v3.67 with Windows 10. I'm not as familiar with CAD programs, so that might be contributing. Perhaps I'm in the wrong mindset and I'm trying to solve problems like a typical user and not a CAD user.

First, problems I'm having with my first, terrible map (base map.png).

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So the upper left contains a cave in the face of a cliff. I created it on the wall layer and, obviously, the resulting shadows were not in line with the lighting of a cave. So on a new layer/sheet, I created a few lines of where the top of the cliff would be and created a wall shadow from it.


image

So now, how do I make this line invisible while still keeping the "Shadow" effect? I set the width to 0, and now I have an ugly green line. I tried to hide the layer or sheet, but then the shadow disappears. I tried to create a custom fill that was all black with black transparent (which cast no shadow). How do I create a just a shadow?

Problem #2. The shadow itself changes with the zoom level?

Zoomed In...

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What am I doing wrong here? How can I set a consistently sized shadow, or is that not possible?

I also attempted to install the CSUAC files and that didn't go well at all. I don't see any problems with the directory structure, file permissions, or anything I can think of.

This is what my menu looks like. I can click on all of the buttons (some are invisible) but I always get a corresponding popup error window. The MNC files are all in the root of my Menu folder and I've copied the fcw32.imn file to the root on my CC3Plus directory (I assume it produced the broken menu bar).

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Does CSUAC not work with CC3+ or something?

Thank you for your help.

(Editing for typos and thumbnails to conserve space)

Additional Issues 11:00am: Saving as rectangular PNG does not save anything. Saving as PNG does work.
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Comments

  • seycyrusseycyrus Traveler
    edited April 2016
    Problem #1:

    I suggest you create another layer or set of layers to handle the cave due to the fact (as you allude to) that the lighting in that part of the map will be substantially different from the rest of the map. To create the shadows of the cave wall, I believe most users use a "glow" effect (colored black or a dark color).

    Problem #2:
    Regarding the zoom question. When you edit the sheets effects properties, there is a selection titles "percentage of zoom width" or something like that. Select the option "map units" instead.



    There are threads discussing the CSUAC and its proper installation. I've always had an easy time installing it. Maybe I'm just lucky. Short answer to your question is, Yes CSUAC does work with CC3+
  • edited April 2016
    Much appreciated. I could have sworn I was using map units, but perhaps I was looking at the wall sheet and not my custom sheet - I feel like a fool now. That did fix the zoom/shadow issue. I found a work-around but I would still like to know if it would be possible to generate a shadow from an invisible source (something not visible on the map).

    I've dug through quite a few CSUAC threads but only found threads discussing the "red x" issue, which I am not even able to get to.
  • DkarrDkarr Traveler
    Adding the effect to another sheet might not be necessary. Simply add the effect you want to the WALLS sheet.

    Making an object transparent (decreased opacity) seems to remove its associated shadow. I have not tested all scenarios of this, but that seems to be what I'm seeing.

    You might not need to make the object invisible, just obscured by the walls. Reverse the order of the sheets so that the WALLS sheet is directly below, in the sheet list, from the sheet that contains the object. The WALLS sheet will be drawn after the sheet with the object, thereby obscuring the object. But if the shadow is long, it will still extend past the WALLS section.
  • DogtagDogtag Moderator, Betatester Traveler
    edited April 2016
    Hi theparadox1083. Welcome to CC3+ and the ProFantasy forums.

    First, let me assure you that your first map is not remotely terrible. It looks quite good, actually.

    Second, about the cave shadow. From the looks of it, it appears you're trying to convey that the shadow of the cliff face (where the cave is) falls over part of the woods and (rightly) that the shadow would not have anything to do with the cave. Is the image below similar to what you're after?

    image

    If so, I recommend a simpler solution.
    1. Delete the extra lines you added for the cliff.
    2. Move the cave to another sheet or, if you don't have anything else on the Walls sheet, simply deactivate or delete the Wall Shadow effect from that sheet (that would be easiest). If you move the cave to another sheet, be sure the new sheet is listed below the Walls sheet in your Sheets list. That will make the new ("Cave") sheet draw over any walls and wall shadows. Sheets are rendered in order from top to bottom, so the bottom-most listed sheet is rendered last (on top of all other sheets).
    3. Add a new "Cliff Shadow" sheet. If you want the shadow to cover the cliff and cave as well as part of the woods, then place it after the "Caves" sheet (or whichever sheet you placed the caves on). If you want the caves to be drawn over the cliff shadow, then place the "Cliff Shadow" sheet above the "Caves" sheet in the list.
    4. Add a Transparency effect to the Cliff Shadow sheet. Then add a Blur effect or Edge Fade effect — they'll both accomplish pretty much the same thing for this particular purpose.
    5. Now draw a solid black smooth poly on the Cliff Shadow sheet covering the area you want the shadow to fall on the map.
    I think that might give you the shadow effect you're after. I've attached a sample map for you to examine with the sheets and effects I describe.
    Hopefully looking at it can give you some ideas.

    Note that I changed the direction of the Global Sun because the default value cast shadows toward the cliff face, which would mean there'd be no cliff shadow. But it looks like you did something similar, too. :-D

    And stay with it! CC3+ has a learning curve but, honestly, it gets easier and once you get used to it you can do some pretty amazing stuff! It really helps to read the Essentials booklets and follow the tutorials. They're fun and informative. The CC3+ User Manual has a lot of good information too. And if you like videos, be sure to check out Joe Sweeney's tutorials on YouTube.

    Cheers,
    ~Dogtag
  • edited April 2016
    Dogtag, that is the exact effect I am looking to recreate. I will go through your directions and see if I can reproduce it.

    After using it for just a few more hours I'm learning a lot of the "little quirks" of working in this environment that I didn't pick up from the videos I watched the other day. There are just so many little things that I needed to understand that seem simple but didn't immediately occur to me. For instance, I didn't understand that you must select objects by their edge, and if that gets other undesired objects (floors, the grid, etc), hide the layers of the other objects and try again. Also, I just recently discovered the render order of sheets, which you mentioned. I also found the ability to bring in my own assets from my Dundjinni days, which are helping quite a bit given the limited assets DD3 starts you with.

    Thanks all for your help. I hope to report back my success shortly!
  • actually, I had a major problem installing the CSUAC as well. First question.. did you follow the instructions for installing CSUAC into cc3+? Or did you follow the instructions for install into cc3? There is a bit of a difference on how the install works. If you follow the installation instructions on this thread : http://forum.profantasy.com/comments.php?DiscussionID=4944&page=1#Item_1 (sorry, I haven't mastered the link ability here) They might help you. Especially if you go all the way to the end, you will see where I had my problem, and it was actually a rather simple issue... I'm a dummy when it comes to computers! lol

    Oh, and welcome to profantasy! These guys(and gals) are a great bunch of people, they are definitely willing to help us newbies, and I seriously suggest you check out the show and tell area!!! I go there a lot for help with my maps, or sometimes to get inspiration when I get stuck with a map I'm working on. Plus, they way these people can manipulate this software is nothing short of amazing.

    Another thing I would suggest, and I can't believe I'm saying it... is to invest in their Tome of Ultimate Mapping. I was a really hard sell...I couldn't see why I would need it... but it's a GREAT sourse of information. I would also suggest, when you aren't working on something specific.. to go through its set of tutorials. You will be shocked at the things you will learn! I've just begun my own walkthrough with it, and I've learned alot already!

    And yes, like Dogtag mentioned, Joe Sweeney's tutorials are great! Just a small warning... he's working with cc3 NOT cc3+, but the only real difference is the interface appearance. Most of the buttons do the same thing between both programs.
  • edited April 2016
    Thanks LadieStorm. I will take a look into all of these things.

    Oddly enough, I just ran into a problem (that I also ran into trying to create something following Joe's videos) - my Poly's don't always fill! These are the kind of things I still don't understand and which really kind of discourage me. I hate bothering people for help (I've spend 4-5 hours testing and reading search results between this morning and yesterday before posting). Yet here I am, a fairly technical person and I can't fill a polygon. I was able to work around it using the "default cave" tool and just changing it's properties. Is there something I'm doing that disables the fill of polygons?

    Also, I am not at all able to save using the rectangular section tool. When I hit the save button, nothing happens. I've tried all three file types and nada. The regular save options work well, I just then have to trim the edge of the resulting image which is kind of silly. Any ideaS?
  • DogtagDogtag Moderator, Betatester Traveler
    edited April 2016
    The map drawing tools on the left, such as different terrain, rivers, roads, etc. are pre-set to match the current template (and you can create your own as well if you click the Advanced>> button in the Drawing Tools dialog). The basic shape tools on the right, however, such as the polygon tool, the line tool, the box tool and so on take their properties from the current settings, which you can see and access in the Status Bar at the top of the screen (and from the various menus).

    Fills, for example, are set in the FS box on the far-right of the Status Bar. Click any field in the Status Bar to open its settings dialog. If you're going to draw a poly — for example, the black poly I suggested earlier for the cliff shadow — then you need to manually set the sheet, color, width, layer, and fill style before you draw it*. It may sound annoying at first but it gives you insane amounts of control over your drawings.

    One thing to keep in mind is that the width for shapes is actually for the line that defines them. When the width of a shape — including lines — is set to zero (0.00000) then the shape itself is filled, with the color for solid fill styles, an image for bitmap fill styles, or whatever the active fill style calls for. If the width is any non-zero value, then the line that defines the shape takes the fill properties and the shape itself is hollow. If you want to keep a zero line width and still have a hollow shape then set the fill style (the FS field) to Hollow.

    Also, if you don't already know this (because it sounds like you've been doing some reading and viewing already!), many buttons on the interface have several actual options that you can access by right-clicking them instead of left-clicking. Left-clicking simply uses the default function for the button.

    I hope that helps!

    ~Dogtag

    * If you later want to create another shape with the same properties of an existing shape, you don't have to manually re-set everything. Instead, you can use the Extract Properties button image (on the left). Simply click the button and then select the entity with the properties you want. That will instantly set all the settings in the Status Bar to match. There are limits (that I'm not sure of) but you can do it on most any entity before drawing something new.
  • uhm... you are already far beyond what I know to do... but someone here can answer that question... and it looks like Dogtag already has :D
  • oops, that was on another part of your question... but I'm sure you will get an answer. these guys are pretty knowledgeable
  • DogtagDogtag Moderator, Betatester Traveler
    As for the rectangular save options... when you choose one of those options, are you then selecting a rectangular area to save? After making that save option, CC3+ should be asking you for a first corner, and then an opposite corner. It should then save the rectangular portion of your map that your selection encloses.
  • seycyrusseycyrus Traveler
    Posted By: DogtagSecond, about the cave shadow. From the looks of it, it appears you're trying to convey that the shadow of the cliff face (where the cave is) falls over part of the woods and (rightly) that the shadow would not have anything to do with the cave. Is the image below similar to what you're after?
    Ahh, I misunderstood the intended effect.
  • DogtagDogtag Moderator, Betatester Traveler
    And, lastly, I feel I should also throw in a plug for the Tome of Ultimate Mapping. Its worth every penny. To save my lazy butt some time on praise-singing, I'll just point to the heaps of praise from users on the matter.

    Cheers,
    ~Dogtag
  • DkarrDkarr Traveler
    One of the often overlooked portions of the UI in CC is the command line prompt located at the lower left hand side of your window.

    When using the export to rectangular area PNG/JPG, etc. The next thing the software waits for is the user entering the actual rectangular area to export. The command prompt will have something like First Point, or some such. Until the user gives the software the location of the area to export the program simply waits.

    Check out if this is what is causing your export not to work.

    Your question about polygons seems like you might have a width selected for your line width that is not 0, or that you have selected hollow as your fill style. Check those two things.

    Hope that helps.
  • edited April 2016
    I think all of my questions so far have been answered - thanks everyone! I feel like I'm getting more and more comfortable with the software at a surprising pace. I haven't tried to get CSUAC working yet though.

    As per everyone's recommendations, I have purchased TUM3 as well. Right off the bat, however, it seems that the supplied tutorial maps, or at least the installer for them, are not yet compatible with CC3+? The installer (even run as admin) "couldn't find CC3 on this system" and will not install the tutorial maps. Registry entries are as they should be (as per the PF support section) assuming I can replace references to CC3 with CC3+. I checked their TUM3 product page and it doesn't mention compatibility concerns there. Assuming this isn't an installer issue, do they offer the tutorial maps somewhere else or do I need to install CC3 instead of CC3+ to go through the tutorials?

    Thanks!
  • DogtagDogtag Moderator, Betatester Traveler
    D'oh! I forgot about that, sorry. However, there's no "instead" to worry about. CC3 and CC3+ can both peacefully co-exist on the same computer. The only "issue" is that double-clicking a filename to open it will only open it in one of the programs. So you may need to open it from within the intended program.

    I'm guessing the example maps will open properly in CC3+ (I haven't tried it myself yet) but they'll be located within the CC3 folder structure.

    Cheers,
    ~ Dogtag
  • JimPJimP 🖼️ 280 images Cartographer
    edited April 2016
    If you click on a map file, the version of CC3 you last used will open it.

    If you want to avoid that, open CC3 or CC3+ first, whichever you want to use, and then browse to the map file you want to work on.

    I have a set of folders on my computer:

    C:\Profantasy\CC3\
    C:\Profantasy\CC3Plus\

    Under the CC3 one, I have folders for my Traveller site and my Crestar site. That way the map location on my hard drive is the same as my sites. Makes it easier to find the map I want to work on.
  • Actually, I may be able to help with this one! I have cc3+ and I was able to download and install the TUM3. Here's the thing. CC3+ normally installs to the program data on your computer...which is a hidden file. There is also, however, a ProFantasy folder in your program files(x86).

    When I installed cc3+, the program went to the program data file, but all of the tutorials, including the ones for the tome, went into the profantasy folder in the program files(x86). I suggest you check those files on your comp. You might find them there...
  • DogtagDogtag Moderator, Betatester Traveler
    LadieStorm, did you also install CC3 on your computer? I had the same issue on my desktop that theparadox1083 seems to be describing. I only had CC3+ installed and the Tome installer would not install the Tome until I installed CC3.
  • No, at the time.e, I didn't realize I could, so I only have cc3+
  • I never downloaded cc3, I only installed cc3+
  • DogtagDogtag Moderator, Betatester Traveler
  • edited April 2016
    So I've been following the TUM3 and I've come across another problem. It actually happened with CC3+ within the first day, but it just happened again with CC3. My "Edit Properties" button doesn't result in me being able to select an entity. The console prompt is "Entity to edit:" and I get the square on my cursor, but I can't select anything. It doesn't seem to affect any other tools. I can still use all of the other tools I've ever tried to use. I work around it by using "Change Properties" from the edit file menu. Searching through forum I did find this, which led me here, which doesn't seem to fix my issue.

    image

    Any other ideas?

    It may also be affecting my "Numeric Edit" button. I attempted to perform that part of the TUM3 tutorial and just ended up using the "Change Properties" trick to make the changes. I did, however, have trouble selecting text even with that tool as it seems you need to select the origin of the text and not the actual text. Perhaps I was just unable to select the text without the rectangular selection box (is the technical term Window?) method available through the use of the "Change Properties" drop down?
  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Note that 'Edit Properties' and 'Change Properties' is not the same thing. Edit properties only works on a single entity at a time, and does not go through the regular selection process. As a side effect of this, the only way to select the entity to use edit properties on is to click on the edge of the entity, no other selection methods work. The same goes for Numeric Edit.
    Personally, I almost never use Edit Properties, because Change Properties does the same things, the only advantage of Edit Properties is that it shows a preview in the dialog.

    As for selecting text, all text must be selected by clicking on the baseline of the text.
  • Yea, that bit me a few times as I was learning. I kept trying to select the top of the text. That wont work.
  • edited April 2016
    So here I am again. Same problem, still no idea what to do. I have this map. I am kind of happy with my landmasses so I started with the mountains. I hate them with a passion (nothing I've ever done with mountains ever looks good to me but whatever).

    So I realize I messed up with my western coast line (vs my original hand drawn map) and need to fix it. The selection issue comes up again! I've been using the "Default Landmass" tool with a few tweaks. I click on the tool, hit the "E" key, and the console says "Pick start node:" - I've done this literally hundreds of times getting my land mass as it is. So I click on the western coast... console now says "Fractal Polygon: First point (E - Edit):" that's weird. I've tried this over and over with different zooms for precision, different layers, different sheets, effects on, effects off, all layers but the coastal layer hidden, all layers thawed, checked and resaved my "Select Method" under options... I cannot edit my coastline! It's like the moment I touched the mountains CC3+ locked my land masses. WTH did I do? My original before the mountains does NOT have this problem. Both attached.

    Also, never had this before, but the entire map is a field of red Xs when I try to use CC3. I'm only using the bitmaps and symbols that came with the program. Realized I had the map also open in CC3+. Closed CC3+, tried to open in CC3 again...now CC3 crashes upon opening either map.
  • I don't know much, as I said earlier, I'm still learning the program myself, but I do k is this: the red x's happen when you've either installed so.ething in the wrong place...or when you are looking at a map thatis using symbols that you don't have installed.

    Now you said you are using just the basic programs... You don't have any annuals? Or Vintyri's collection or the CSUAC? Did you get City Designer and Dungeon Designer also?

    There are only two things GS that come to my mind...Either one or both of the programs didn't I stall correctly, or possibly didn't update correctly.

    So let me ask you this. When you installed your programs, you were supposed to install the updates twice, if I remember correctly... Once just after installing cc3(+) then again after installing cd3(+)/dd3(+). I messed up the first time, and only installed the update once. Did you I stall the updates twice?
    Also, there is a new update for cc3+. Update4. Did you install the new update?

    If that doesn't help you, then I apologize, and someone more experienced than I will have loom into it.
  • edited April 2016
    I have the big three installed CC3/CC3+ (both), DD, and CD. I installed them as per the "CC3+ with Vista, Windows 7, 8 or 10 Installation" and the "CC3 with Vista, Windows 7, 8 or 10 Installation" instructions.

    The maps I am working with have fractal default landmasses, smooth poly light mountain bitmap, and Mike Schley's mountains. Perhaps there were features involved with my map that aren't CC3 compatible.

    Right now, I honestly don't care about CC3 having issue with my CC3+ map. I was just another thing I did to try and figure out a solution to my current problem. I want to figure out what I did to break my ability to edit my landmasses via the default landmass tool. I'm now paranoid that I'm going to put all this work into my map, find some coast I want to tweak, and have to revert back to an older version and lose hours worth of work.
  • edited April 2016
    Threw caution to the wind and low and behold, it happened again. Put in a mountain range and a forest, layered some sheets so that the forest and mountains played nice, saw a bay that need to be made a good bit bigger...and I can't edit my coastline again. About 45 minutes of work layering sheets so that everything renders in the right order... lost. Along with my motivation.
  • paradox, try emailing tech support. We definitely don't want you to lose motivation... if you email them, or check community support... someone will help you get it figured out. Just give it a few, we are all in different time zones.
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